Author Topic: Project Q: Torch Anims - is this a bug or how its always been?  (Read 544 times)

Legacy_MerricksDad

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Project Q: Torch Anims - is this a bug or how its always been?
« Reply #15 on: May 30, 2014, 03:00:23 am »


               

I wonder if VirusMan has access to when the exe calls animations by name. I have to assume they are internally enumerated, but if the enumeration was editable, we could definitely add some functions to play animations by name that are outside the norm. It would seem, at that access level, overrides for the torch handling could be made. But that is totally something beyond this thread...probably.



               
               

               
            

Legacy_henesua

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Project Q: Torch Anims - is this a bug or how its always been?
« Reply #16 on: May 30, 2014, 03:24:22 am »


               

thanks for looking into it, Pstemarie. This hill isn't worth dying on. I just wanted to raise the question.



               
               

               
            

Legacy_MannyJabrielle

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Project Q: Torch Anims - is this a bug or how its always been?
« Reply #17 on: June 11, 2014, 12:09:37 am »


               

For what it's worth, I started paying close attention to my PC running around with a torch while playing through a module (the OC, with Q attached as a patch-hak and without), and..... I don't get that behavior.  The torch remains held up 'correctly' while running with just the torch or torch as a weapon.  NWN Diamond GOG version with 1.69 critical-rebuild applied,  Last time I remember remember even in passing of seeing the "torch held low" thing was years ago when I had the game installed via the original CDs when the game and subsequent expansions first came out.



               
               

               
            

Legacy_Pstemarie

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Project Q: Torch Anims - is this a bug or how its always been?
« Reply #18 on: June 14, 2014, 09:21:00 pm »


               

I just spent a long time checking transitions in my module and I don't get this behavior either.



               
               

               
            

Legacy_Jedijax

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Project Q: Torch Anims - is this a bug or how its always been?
« Reply #19 on: June 15, 2014, 06:13:25 am »


               

The only thing that comes to mind is ACP. Some of the running stances for different fighting styles hold weapons down, and would behave the same way with a torch. Anything changing the animation for your PC could cause this.



               
               

               
            

Legacy_MannyJabrielle

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Project Q: Torch Anims - is this a bug or how its always been?
« Reply #20 on: June 15, 2014, 06:18:22 pm »


               


The only thing that comes to mind is ACP. Some of the running stances for different fighting styles hold weapons down, and would behave the same way with a torch. Anything changing the animation for your PC could cause this.





Checked the various styles.. that's exactly what it is.


Demonblade, kensai, assassin, and bear-claw (or mighta been dragon claw) do the weird torch holding.


The levitating arcane style handles torches very off too... the torch floats off to the side, but the left arm is still up in the torch holding position even though it's "empty" (that is appearance wise, not actually 'slot' empty).