Thanks for the positive reinforcement. I appreciate it. And it seems to be driving me further down this crazy road of chair weapons because I decided to step this up a notch and implement proper non-lethal damage and somewhat appropriate AI to go along with it.
I mean if you are going to allow a PC to pick up a chair in a bar, you've got to enable bar brawls too, like this:
I wrote up the experience on the dev blog in more detail if you are interested.