Ah.. fun times.. I am the reason there is an "a" at the end of the CEPv2.4a release, as I had to vote a 1 on the vault to get them to listen that making named entries in the 2da, that had no files in the haks was causing crashing issues. When told I was a dick for doing so, and that I should list actual problems with the release, or to shut the hell up. Once I did do just that, list several crashing instances 2da line by line in the items 2da. I was still treated with hostility. That is when I abandoned building with the CEP2. I am hopeful that the new team can turn this around, but I know there is so much work to be done to make it great again.
Kuronue... wow. Just wow. I suggest you brace yourself for letdown on what will happen with the next release of the CEP. I have a feeling that in order to fix and create the next 2.6 or whatever it's going to be called, 2da lines will be changed, models updated and compatibility with old CEP2 may not happen. In other words, updating your current module to the new release will probably break your existing work. having made many haksets, built several modules, and even updated a few of them to newer haksets, this tends to happen. It happened with the CEP1-CEP2 build.
Yes the whole acting hostile thing towards players was a BIG NO NO, I mentioned before there was no prefect way to do a flying player in NWN it lacks a Skymap and Seamless area Transactions, things that would require NWN's BASE CORE to be rewritten entirely bringing a whole host of bugs and problems to players. the best way to do flying players was to use a altered teleport script set. I even bothered explaining that a skymap version can kind of be made and a good way to do it with newer placeables but it should be left up to the players digression how its done.
I am aware of the rebuild that's why I am putting bigger areas on hold but I kinda want to be online gathering people before than so I am setting it to be a simple Social server and working on export files for when I do update. since most of my old exportable are gonna be in the server anyhow I can just make them in a non hack module and edit them later. one of the big features is the training arena that's gonna take about a month to complete alone. but i have a few social features I wanted to add but requires a small fix here and there, that's also going to take time.
These are all changes I can make in a hack-less module and since it will take about 2-3 months to completely redesign the arena and other exportable I wanted to add back into it, Including Custom Creature lore and a portable Trash Can revisit I wouldnt really be wasting time. because I don't need hacks there is a prefect way for me to work and test them as well as working on a character's status for the server.
I still however need to get leto again unless there is a better program for editing a characters biography. I use Leto to quickly deal with my bad spelling and grammar in biography updates, i sometimes do scrawny or smaller humans using the base appearance feature. these do NOT add BS to a player character as contrary to popular belief neither does a wizards ability to learn spells yet I noticed they were added to the item striping servers like a bad habit. I will be happy to clarify rather something is a exploit or not.
Yeah, 2.6 is going to maximise compatability
Names may be changed due to the CEP 2.3/2.4 bits at the start, but that is likely to be the most that'll happen. Oh, and models getting bugfixes
AD uses a modified CEP, he's not going to break his own server '>
I correct myself sorry I read that wrong; I noticed he is paling only to fix the resource problem