Author Topic: Feanors Custom Weapons see through  (Read 337 times)

Legacy_Wall3T

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Feanors Custom Weapons see through
« on: May 13, 2014, 04:00:34 am »


               

Howdy all;


 


i came back and just thought id drop this post in. I started using a custom Weapons hak by Feanor (Feanor's Mediaeval Armoury 2.1) by far the best weapons i seen in respect towards actual medieval weaponary.


 


The issue i get with this is i cant really see the weapons in game? they appear see through or translucent. I dont use any other weapons haks, just Feanors (along with cep, but this overrides cep).


 


In the toolset, they show just fine. Everything is fluent and solid, even shiny like a reguler texture


 


has anyone heard of this before? And does anyone know how i could fix this?


 


http://i1350.photobu...zps09c433ce.jpg


 


http://i1350.photobu...zps43adfdd8.jpg


 


http://i1350.photobu...zpsd69a573a.jpg


 


Now i do use cep tlk, but i didt think this would a part of the problem.


'


               
               

               
            

Legacy_MannyJabrielle

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Feanors Custom Weapons see through
« Reply #1 on: May 13, 2014, 04:21:04 am »


               

By chance do you have enviromental mapping on creatures checked off in your video settings?



               
               

               
            

Legacy_Wall3T

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Feanors Custom Weapons see through
« Reply #2 on: May 13, 2014, 04:49:42 am »


               

Im not sure, how do i check for that?


 


Edit:


 


ok just looked, I had that unchecked. From searching on that particular issue, I found it was a fix for shadows and certain graphics cards. The weapons are still flourescent or "see-through"



               
               

               
            

Legacy_Wall3T

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Feanors Custom Weapons see through
« Reply #3 on: May 13, 2014, 09:41:20 pm »


               

Update:


 


I decided to setup a Gnomish Weapons test lab er/ a test module, to try and decipher why these weapons appear the way they do. Armed with the great minds of many gnomes er/ my intuition in what i can to get these to appear correctly.


 


Below ive some images showing that i have enable environmental shadows and craeture shadows off


 


http://s1350.photobu...html?sort=3&o=1


 


and the following image showing that it seems to only effect certain weapons, The crossbows (or Arbalest) above are shown very clearly and very defined. While the swords appear "see through" or flourescent


 


http://s1350.photobu...html?sort=3&o=2


 


This one shows the really bad appaerances, the polarms appear nearly invisible (of course it is in a shady part of the lab. Been meaning to address that with my minions er cohorts ). With exception of the Halberd which appears very defined


 


http://s1350.photobu...html?sort=3&o=3


 


And the last. Showing all the maces and "blunt" weapons. Appaering much the same as the swords


 


http://s1350.photobu...html?sort=3&o=0


 


Does anybody know what causes this? could it just be a forsight on the creators skill? or maybe just a simple fix?



               
               

               
            

Legacy_Carcerian

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Feanors Custom Weapons see through
« Reply #4 on: May 14, 2014, 04:06:43 pm »


               

Newer video cards often dont properly support older DirectX and OpenGl command sets...


 


The Alpha channel that was intended to indicate reflection is instead getting rended as transparent by "lazy" video card drivers that ship with modern hardware (as my guess at least).


 


Assumedly the soloution is to make them non-shiney.



               
               

               
            

Legacy_Pstemarie

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Feanors Custom Weapons see through
« Reply #5 on: May 14, 2014, 04:18:22 pm »


               

Download the Microsoft DirectX 9.0c SDK and install that - it will install the missing driect X dlls needed to make older games render correctly.



               
               

               
            

Legacy_Wall3T

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Feanors Custom Weapons see through
« Reply #6 on: May 14, 2014, 09:12:14 pm »


               

hugh thats intresting;


 


i hadnt really expected it to be a software issue. I will have to try this see if it fixes it. If it doesnt oh well, i think i spent a good enough time on it with my Gnomish Engineers trying to decipher the issue. thanks for everyones help, it was invaluable