Author Topic: Custom Content Challenge: April 2014: Orcs/Half-orcs  (Read 1080 times)

Legacy_Cain Maris

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #30 on: April 22, 2014, 01:45:31 pm »


               


Dammit Shemsu-Heru, how am I supposed to decide my collection of head sis complete and work on compiling it down to one module, when you keep insisting on being awesome in public? What is the matter with you?!


 


Um... please don't stop.




Hak. One hak. Geez...


               
               

               
            

Legacy_MannyJabrielle

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #31 on: April 23, 2014, 12:24:57 pm »


               


I'd love to include these in a future Q update - any objections?




No objections '<img'> I'd be honored.


               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #32 on: April 26, 2014, 03:40:16 pm »


               

<the mysterious case...>


 


I'm having some fun with destruction, as H says :-)


 


I've been working on the damage and die anims for Moma. Spent a good amount of time getting this really awesome, ponderous collapse going with her head tumbling and spinning and this bright flash of light and billows of smoke all lasting 6 seconds (360 frames)... Looks great :-) In Max :-(


 


The damn placeable starts fading as soon as it's destroyed, which means the anims are only visible for about a second (30 frames)!


idol_orc1_008.jpg


 


An interesting tidbit I got out of this is that if I give the idol inventory (2 ruby eyes ;-) and start with it in the "Destroyed" state, I get the end result of the die anim properly, but the placeable, now acting as a container, shifts to "on" anim (glowing brazier, pulsing light and smoke) when open and to "off" anim (ashes and no smoke) when closed. I hadn't realized Open and closed map to a placeables On and Off :-P Learn something new everyday ;-)


 


idol_orc01_009.jpg


 


So. Anyone know how to stop a placeable from fading during the die anim?


 


<...of the vanishing idol>



               
               

               
            

Legacy_MannyJabrielle

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #33 on: April 26, 2014, 04:17:32 pm »


               

Script around the fading?  Have the on-death event spawn in a new placeable at the location, play its animation, then remove it.


Or, maybe have the on-damaged even track the placables hp, when it gets down to 1, clear the PC's action queue, play the animation, then remove.


Or, does the 'setisdestroyable' function work on placeables, or just creature objects?



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #34 on: April 27, 2014, 04:57:19 pm »


               

<feeling very...>


 


@ MannyJ: I'd rather not resort to external scripted functions if I could help it. But I';; leave the solution for now as I need to finish these by Friday :-P


 


Planned: 


Moma:

  • Finish texture in gimp

  • remap head

  • fix shoulder mesh

 

Rib cage: 

  • Fix mesh error

  • standard destruct anims

  • pwk

Here's a peek at the first pass on Po-po's all important middle leg ("...who strides on whirlwinds three..."

idol_orc02_003.png

The paint will pulse (alpha & self-illum) in a manner similar to Moma's fire, but faster as Po-po is not known for his patience ;-)

 


<...blue>



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #35 on: April 27, 2014, 07:02:42 pm »


               

<charging...>


 


...and all the paint in deactivated state (50% alpha, low-self-illum).


idol_orc02_004.jpg


 


Next up: animating Po-po's Thundersticks! =)


 


<...up>



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #36 on: April 27, 2014, 09:32:19 pm »


               

<bangin' on the bongos...>


 


Ok, final semi-final on the "on" or activated state:


idol_orc02_009.jpg


 


<...like a storm god>



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #37 on: April 27, 2014, 10:38:53 pm »


               

<frying up a little...>


 


Last screenies for the day:


 


Off:


idol_orcs_002.jpg


 


On:


idol_orcs_003.jpg


 


Rubble:


idol_orcs_004.jpg


 


 


<...picture spam>



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #38 on: April 28, 2014, 07:37:10 am »


               

Nailed some elf ears to a wooden shield today.  The elves are not happy about that, but the orcs think it's an improvement.


 


ss_ad_10.jpgss_ad_11.jpg


 


Nothing too impressive so far, but we'll see where the last days of the month take me.  I tend to get inspired just before I make a hak update and always try to cram in just a little bit more (and I've got one coming up, so the brain cells is workin').



               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #39 on: May 01, 2014, 09:57:40 pm »


               

Ive not forgotten this challenge. Was just bit busy, but I dedicated last hour to my proclaimed project with totem scripting support.


 


totem.jpg


 


This is how I did it:


1) choosed a placeable, put it to the appearance.2da file


2) created a blueprint using this appearance, set its properties such as construct race/skin/class/unmovable


3) added aura special abilities to it - it wont be able to use anything else, and currently only vanilla default auras are allowed (unless I solve the talent issue there)


4) set specific OnSpawn script, other events are empty


 


Then ingame it starts putting auras on it. By default it puts one aura each six seconds, but if you set a variable INSTANT = 1 or your game will have very difficult difficulty, then all auras a totem possess will be activated instantly in the same fashion.


 


Unfortunately, the vanilla auras doesn't fit very much for this concept because of a short range. A custom auras with wider circle or without circle but with some visual ground effects will work nicely though.


 


Still working on the talent issue to enable custom content auras without need to modify script. ETA: tomorrow



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #40 on: May 02, 2014, 01:56:41 am »


               

<smoke...>


 


First pass on the Screaming Spirit Smoke/Vortex(Up & out / In & down) placeable (Yeah, it's animated ;-)


Spirit_Smoke_001.png


 


Edit: Now with new *creamier* texture!


Spirit_smoke_003.png


 


And in the dark (old texture)


Spirit_smoke_002.png


 


Off sucks into the brazier, On blows up and out. ;-)


 


And, yeah, I'll be a couple days late if I want to get this right :-P


 


<...if you gottem>



               
               

               
            

Legacy_Shadooow

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #41 on: May 02, 2014, 05:37:12 pm »


               

Totem script is done and allowing usage of custom aura spells. Files sent to TAD.



               
               

               
            

Legacy_Rolo Kipp

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #42 on: May 02, 2014, 05:46:33 pm »


               

<ribbing...>


 


Still have a couple tweaks on the Spirit Smoke (on2off & off2on are weird).


 


Need to add damage & die anims to the Rib cage:


Off:


Ribcage_001.jpg


 


On:


Ribcage_002.jpg


 


<...people>



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: April 2014: Orcs/Half-orcs
« Reply #43 on: May 12, 2014, 07:09:35 pm »


               

Custom Content Challenge April 2014: Orcs/Half-orcs