Author Topic: MerricksDad's Weapon-A-Day  (Read 5071 times)

Legacy_MerricksDad

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MerricksDad's Weapon-A-Day
« Reply #285 on: October 01, 2014, 01:28:09 pm »


               

It looks that way. I'd guess he (or she) was thinking in terms of concentric rings of hedges.



 


Possibly for Celtic knot style mazes


 


344c267b7e2a583bdfbbc7d45cc66627.jpg


               
               

               
            

Legacy_Mecheon

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MerricksDad's Weapon-A-Day
« Reply #286 on: October 02, 2014, 12:02:56 pm »


               

I don't think Chandigar ever went back and assigned the correct paths to that set, he just created a completely new version instead, and since everyone likes 'new' better than 'fixed' folks went with the new set instead.

But Bannor, the new one was red! And red is three times faster.

I seriously still don't know why the textures changed in the updated version of that set
               
               

               
            

Legacy_DM Frayne

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MerricksDad's Weapon-A-Day
« Reply #287 on: January 08, 2016, 02:36:46 pm »


               

Terrific stuff here, just had to read the whole thread. '<img'>


 


Are you still making weapons?


 


Nexorcist was kind enough to make me a Native American stone club many years ago… it’s the one here with the round head:


http://neverwinterva...imitive-weapons


 


I can use some of his Primitive Weapons and have retextured his shields to make an approximation of Bull Buffalo Hide Shields like this:


BuffaloHideShields%2002_zpsuenv8rdl.jpg


 


Unfortunately most of his contributions were made for a mesoamerican setting, so do not really fit in my Plains Indian inspired mod.


 


What I could really use is an authentic Plains Indian Warclub (in the Warhammer category) like this:


 


Plains%20Warclub_zpsaxo8fvkz.jpg


 


I’m also including throwing spears and war-lances, all one-handed due to the importance of the shield in balancing available AC.  


 


I have an existing ammo preservation script from my previous project that allows you to recover missiles on the basis of their durability (i.e. arrows sometimes break, tomahawks almost never).  This allows me to give missiles more realistic weight (e.g. quivers hold 20 arrows and weigh 2lbs).


 


I’m thinking of adding to this with scripts that will allow you to throw most melee weapons at a pinch by replacing the item with an identical looking throwable version (subject to the limitations of NWNs… I only need arrows, so all other missile categories can be repurposed…allowing folks to throw flint daggers, tomahawks, throwing spears etc.).