Ok Billwht3, glad to have you onboard! Welcome.
Now here is where it gets interesting....
I will attempt to answer "what to do next":..
(I assume that the Ps7 model is in a neutral pose
If it is already posed from a Poser export that may obviate a few of the following steps)
First: Get undistracted for a few hours...days...
Second: Be prepared to learn stuff...Here we go...
Download and read the skinmesh tutorial posted in the vault.
Familiarize yourself with your tools.... Install the newest Nwn gmax plugin (I think it's in the vault)
You are gonna do the same thing described in the skinmesh tutorial (using a biped or using bones).
My suggestion is bones, cause it will be a statue in the final analysis and it's easier to visualize in this recipe.
So depending on how tall your ps7 model is, find a Nwn model of about the same size. (c_Aribeth.mdl)
When you scale...Scale the poser model to the Nwn size and Reset Xforms on it, collapse the modifier upon the poser mesh before continuing.....
After the above Imports, centre the models at coordinate 0,0,0 So their feet touch the grid
I presume that the two models are in a
similar pose.
If not, then carefully align the Nwn model to the Ps7`s relative position
before the next step.
Place a skinmesh modifier on the Ps7 model
In the side panel, include the entire Nwn model's anatomy as bones.
(You could already delete all the geometry that does not have a "_g" in it's name but don't break the hierarchy)
Edit the envelopes of your "bones" to include all the verts (red hue) on the Ps7 mesh,
accurately, depending on the anatomy part. Take your time and re-read the help files If you are methodical it isn't too hard.
Are you still with me?
Once that is complete, then:
Carefully pose (rotate) the Nwn model's geometry to the position that you like for the statue.
The poser mesh should
correctly deform as you rotate the various anatomy bits.
Incrementally save your file as you go...
As you proceed, you will discover the value of linking to the rootdummy and helper dummys to move the mesh.
<Amongst many other things>
Once you have it to your liking, either refine the statue's [Poser model] position and import a small dragon (perhaps) to her left hand (Use scale and Reset Xforms on the dragon also)
For simplicity, I would pose the hand but leave out the dragon the first time around.
Careful which way you rotate the bones...Try not to badly "wrinkle" the poser mesh.
Now the Poser model is positioned in gmax. Collapse the modifiers that are on the poser mesh.
Delete the underlaying Nwn model and all its' nodes completely.
The poser mesh should remain in the position that you chose.
Using the material editor, find a nice blue marble texture and properly apply it to the statue. (lol)...
Place your creation upon a plinth (that you also create or import and texture) and then:
Place AuraTrimesh modifiers on all the discreet geometry (two items? imo)...
Link the poser mesh to the plinth, and the plinth to a rootdummy, and the rootdummy to an Aurabase.
After all that, you have created an exportable Nwn model.
However this recipe does not adhere to the best practices.
The statue does not have a pwk file and a few other important things.
It will probably have a very high polygon count too <so use it in a small area>
See the Elgio's guide for more details. (Or ask questions here)
There are also other entries required for the placeable to be set into the game.
Do not be discouraged...There is a lot to do to get it right.
However, when you manage to get all that done you will have a decent beginner's monument.
After a few attempts you will understand how to make the statue larger (plus other stuff).
Feel free to ask questions here on the forum as you go and study the works of those that have done similar things.
I believe I have herein covered the basics for you...
Trust me when I say that all of the above is easier said than done.
<It was even hard to type>
But by the end you will have developed a new set of skills that will impress others and get girls to admire you...
Good luck...