Author Topic: Special Statue (modeling) needed for module  (Read 630 times)

Legacy_Childe of the Night

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Special Statue (modeling) needed for module
« Reply #15 on: February 11, 2014, 07:41:15 pm »


               billwht33 has joined the forums, and read your post and would like to post in reply, but can't seem to do so. Anyone can tell us how? Its been so long, I don't remember any issue that I had. He said he subscribed and gets the message of "cannot access this restricted area" and then wants him to log in again!

'Posted'Posted'Posted'Posted
               
               

               


                     Modifié par Childe of the Night, 11 février 2014 - 07:46 .
                     
                  


            

Legacy_Tarot Redhand

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Special Statue (modeling) needed for module
« Reply #16 on: February 11, 2014, 10:39:18 pm »


               I have been here so long I can't remember for sure but have they checked their emails for one telling them how to activate their account? If they have activated it (or it didn't need to be activated) they are logging in aren't they? Otherwise I am at a loss here.

TR
               
               

               
            

Legacy_Killmonger

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Special Statue (modeling) needed for module
« Reply #17 on: February 11, 2014, 11:05:41 pm »


               If he's logged in here
Go to friends and send a request
Otherwise similar at the neverwinter vault
Or just type away here and we'll get the picture
Keep tryin...
               
               

               
            

Legacy_Billwht3

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Special Statue (modeling) needed for module
« Reply #18 on: February 11, 2014, 11:24:13 pm »


               I think my problem posting was that it took a few days to get my account approved. 

Thank you Killmonger. I am using Poser 7 and I have been able to export my image from Poser and import it into Gmax. Now I just have to get clear on what to do next.
               
               

               


                     Modifié par Billwht3, 11 février 2014 - 11:31 .
                     
                  


            

Legacy_Proleric

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Special Statue (modeling) needed for module
« Reply #19 on: February 11, 2014, 11:35:22 pm »


               I find that logging in is more reliable if I don't check "Remember Me".

Otherwise, it often happens that every new page on the site logs me out.

When posting, I always use the BBCode button to switch to plain text for reliability.
               
               

               
            

Legacy_Killmonger

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Special Statue (modeling) needed for module
« Reply #20 on: February 12, 2014, 06:14:22 am »


               Ok Billwht3, glad to have you onboard! Welcome.'Posted

Now here is where it gets interesting....
I will attempt to answer "what to do next":..

(I assume that the Ps7 model is in a neutral pose
If it is already posed from a Poser export that may obviate a few of the following steps)

First: Get undistracted for a few hours...days...
Second:  Be prepared to learn stuff...Here we go...
Download and read the skinmesh tutorial posted in the vault.
Familiarize yourself with your tools.... Install the newest Nwn gmax plugin (I think it's in the vault)
You are gonna do the same thing described in the skinmesh tutorial (using a biped or using bones).
My suggestion is bones, cause it will be a statue in the final analysis and it's easier to visualize in this recipe.
So depending on how tall your ps7 model is, find a Nwn model of about the same size. (c_Aribeth.mdl) 
When you scale...Scale the poser model to the Nwn size and Reset Xforms on it, collapse the modifier upon the poser mesh before continuing.....
After the above Imports, centre the models at coordinate 0,0,0 So their feet touch the grid
I presume that the two models are in a similar pose.
If not, then carefully align the Nwn model to the Ps7`s relative position before the next step.'Posted

Place a skinmesh modifier on the Ps7 model
In the side panel, include the entire Nwn model's anatomy as bones.
(You could already delete all the geometry that does not have a "_g" in it's name but don't break the hierarchy)
Edit the envelopes of your "bones" to include all the verts (red hue) on the Ps7 mesh, accurately, depending on the anatomy part. Take your time and re-read the help files If you are methodical it isn't too hard.'Posted

Are you still with me? 'Posted
Once that is complete, then:
Carefully pose (rotate) the Nwn model's geometry to the position that you like for the statue.
The poser mesh should correctly deform as you rotate the various anatomy bits.
Incrementally save your file as you go...'Posted
As you proceed, you will discover the value of linking to the rootdummy and helper dummys to move the mesh.
<Amongst many other things>
Once you have it to your liking, either refine the statue's [Poser model] position and import a small dragon (perhaps) to her left hand (Use scale and Reset Xforms on the dragon also)
For simplicity, I would pose the hand but leave out the dragon the first time around.
Careful which way you rotate the bones...Try not to badly "wrinkle" the poser mesh.'Posted
Now the Poser model is positioned in gmax. Collapse the modifiers that are on the poser mesh.
Delete the underlaying Nwn model and all its' nodes completely.
The poser mesh should remain in the position that you chose.
Using the material editor, find a nice blue marble texture and properly apply it to the statue. (lol)...
Place your creation upon a plinth (that you also create or import and texture) and then:
Place AuraTrimesh modifiers on all the discreet geometry (two items? imo)...
Link the poser mesh to the plinth, and the plinth to a rootdummy, and the rootdummy to an Aurabase.
After all that, you have created an exportable Nwn model. 'Posted

However this recipe does not adhere to the best practices.
The statue does not have a pwk file and a few other important things.
It will probably have a very high polygon count too <so use it in a small area> 
See the Elgio's guide for more details. (Or ask questions here)

There are also other entries required for the placeable to be set into the game.
Do not be discouraged...There is a lot to do to get it right.'Posted
However, when you manage to get all that done you will have a decent beginner's monument.'Posted
After a few attempts you will understand how to make the statue larger (plus other stuff).
Feel free to ask questions here on the forum as you go and study the works of those that have done similar things.
I believe I have herein covered the basics for you...
'Posted

Trust me when I say that all of the above is easier said than done.
<It was even hard to type>
But by the end you will have developed a new set of skills that will impress others and get girls to admire you...
 'Posted

Good luck...
               
               

               
            

Legacy_Billwht3

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Special Statue (modeling) needed for module
« Reply #21 on: February 13, 2014, 01:40:16 am »


               Wow! Thanks for clearing this up for me! Downloaded the Skinmesh Tutorial today. I think I'll go back to rocket science.
Seriously, thanks for all this Killmonger I'll try to make you proud!
               
               

               
            

Legacy_Killmonger

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Special Statue (modeling) needed for module
« Reply #22 on: February 13, 2014, 07:22:00 am »


               All of the above assumes that you must have a perfect poser based statue...
It would be quite striking...
However, if you're less motivated a simpler posed re-skin of a Nwn c_dryad or c_elf might suit your desires more quickly.

Sorry if I was a bit verbose
I was deep within the "virtual machine" when I saw your post.