<getting a little green...>
The Amethyst Dragon wrote...
I was thinking about that as I remade my own green slimes yesterday. Maybe as a VFX of a couple of big drips?
If someone could figure out how to do a convincing large dollop from above that splats on the floor, that'd be awesome. If timed right, it could look like it drops from above, then the slime does it's appear animation at that same spot (which I think looks like it's rising out of the floor)...trap and critter at the same time. '>
this rather catches my interest, as I seem to be in VFX-mode at the moment ;-)
So I'm dabbling... Initial concept is three large dollops of slime (boned) stretching down and plopping together to form a large green slime, with a "I've been slimed!" set of head & torso- aligned VFX to go with it.
I.e. Plop targets target's base and forms slime around feet that then backs off to in front of target, and slimer vfx covers targets head and body with goo (not animated, though I might give it a fade-out cessation anim).
Let's see what I can do :-)
Edit: What's a good height to manifest the plop from? I'm leaning toward 3.5m, but really don't know where most ceilings have been built...
<...goo to advantage>
Modifié par Rolo Kipp, 05 janvier 2014 - 03:11 .