<admiring the orrery...>
Ok, had to try a few things, but I got the mist to work in game... by linking them directly to the 'a' node. That great multi-orbiting planetary system you gave it killed the emitters.
So the short answer: They must be linked directly to the 'a' node. Edit: *and* spawntype 1.
Edit 2: Impatient, much? ;-)Edit 3: *And* I had the spawntype reversed. Needs to be type 0 for tiles, apparently.
<...as it sparks and flails and crashes down>
Modifié par Rolo Kipp, 30 décembre 2013 - 11:39 .