Author Topic: Skinmesh questions  (Read 618 times)

Legacy_ShadowM

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Skinmesh questions
« Reply #15 on: January 26, 2014, 08:05:58 pm »


               I liked these so much I went in and fixed the neckline issue. '<img'>

'Image
               
               

               


                     Modifié par ShadowM, 26 janvier 2014 - 08:12 .
                     
                  


            

Legacy_Zwerkules

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Skinmesh questions
« Reply #16 on: January 26, 2014, 08:55:15 pm »


               

ShadowM wrote...

I liked these so much I went in and fixed the neckline issue. '<img'>

*thumbs up* '<img'>
               
               

               
            

Legacy_Pstemarie

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« Reply #17 on: January 26, 2014, 10:07:30 pm »


               That head is incredible. Beautiful job rendering it.
               
               

               
            

Legacy_OldMansBeard

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« Reply #18 on: January 27, 2014, 09:37:37 am »


               @Zwerkules

A possible reason for the mismatch in colour you saw between head and body skins is that, when skins are exported through NWMax, the Ambient and Diffuse properties get set to something silly (0.566 or something like that) and this makes the skin look too dark in-game. There's a button in CM3 for forcing them back to 1 1 1 or you can do it manually in notepad or whatever.

About that warning in Max - you get three options Yes, No and Hold/Yes. Choose Hold/Yes. It will preserve the weights in the skin modifier while you mess with other things. As long as you don't do anything that adds or deletes vertices - if you do that, it instantly throws away all the weights and you have to start again.

If you have modifiers in the stack above the skin modifier, drag them down to below it before you export. Don't do what seems natural and drag the skin modifer to the top of the stack - that breaks things. Why it should work one way and not the other, I've never understood but it's the same in GMax and 3dsMax.

Have fun

OMB
               
               

               
            

Legacy_Zwerkules

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« Reply #19 on: January 27, 2014, 12:53:20 pm »


               

Pstemarie wrote...

That head is incredible. Beautiful job rendering it.


The head was made for NWN2 by Xaltar as a replacement for the Elanee head. I changed the texture and removed unneeded polygons like the inside of the mouth and the back of the head, otherwise it is completely Xaltar's work.

@OMB Thank you for the hints!