Author Topic: More asian heads new version available..  (Read 680 times)

Legacy_Shemsu-Heru

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More asian heads new version available..
« Reply #15 on: October 07, 2013, 07:15:20 pm »


               MORE ASIAN HEADS V2.1.
Is now available  in the New vault. In this version, ambient and diffuse have been changed to 1 1 1 in all of the heads.
               
               

               


                     Modifié par Shemsu-Heru, 07 octobre 2013 - 06:17 .
                     
                  


            

Legacy_henesua

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More asian heads new version available..
« Reply #16 on: October 07, 2013, 08:42:06 pm »


               good work! Thank you very much.
               
               

               
            

Legacy_gutwrench66kg

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More asian heads new version available..
« Reply #17 on: October 07, 2013, 09:27:38 pm »


               whoa! an Estelindis sighting? QUICK! Don't let her get outta here! Chain her back to the workbench and back to making awesomeness ;-)
               
               

               
            

Legacy_Estelindis

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« Reply #18 on: October 07, 2013, 11:14:37 pm »


               Actually I am working on something at the moment, but I won't post screenies until it's at testing level. '<img'>
               
               

               
            

Legacy_Cain Maris

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More asian heads new version available..
« Reply #19 on: October 09, 2013, 07:45:52 pm »


               

Shemsu-Heru wrote...

MORE ASIAN HEADS V2.1.
Is now available  in the New vault. In this version, ambient and diffuse have been changed to 1 1 1 in all of the heads.


Awesome! This fixed all of the issues I had getting version 2.0 to work, and the ones that worked before are much cleaner looking now.

Dumb question: what tool did you use for this? I'd like to see if I can do likewise on a couple of other head files that give me the Dreaded Silver Head. (Because a learning exercise is always better than just complaining about it.)

Edit: And a dumb answer to my own question: it's a text file.

See me hoping the other ones I want to fix are also.

Thanks...
               
               

               


                     Modifié par Cain Maris, 09 octobre 2013 - 07:11 .
                     
                  


            

Legacy_Shemsu-Heru

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« Reply #20 on: October 09, 2013, 10:12:21 pm »


               Some aspects of the MDL files can be edited, if they are not compiled; with a text editor, or better with a code editor. I use Notepad++ for that....
               
               

               
            

Legacy_Cain Maris

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« Reply #21 on: October 09, 2013, 10:26:14 pm »


               Thanks. Scintilla also works great for either code or text.

Sadly, Xia appears to have posted the compiled files for the elven female head. Anybody have any helpful ideas for how I could mess with that myself, if I wanted to experiment?
               
               

               
            

Legacy_henesua

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« Reply #22 on: October 09, 2013, 10:31:49 pm »


               Notepadd++ is a good tool, and I recommend you download it if you are on windows.

Since I am doing this in Ubuntu, I find the command 'find' in conjunction with 'sed' to be the best tool at the command line. I used it to merge the heads in my own HAK packs and to make the corrections we discussed above.

If you only need to decompile a single head and it is in a HAK, use Neverwinter Explorer to look at the head, then click on the ASCII tab at the bottom, then right click on the view and export as text. Be sure to leave a MDL suffix rather than allow TXT be appended at the end.
               
               

               


                     Modifié par henesua, 09 octobre 2013 - 09:33 .
                     
                  


            

Legacy_Cain Maris

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More asian heads new version available..
« Reply #23 on: October 10, 2013, 03:30:26 am »


               Well, on the upside I figured out what my issue is: when I renumber a head to fit around what else I want to use, the renumbered texture doesn't show up on the renumbered model. On the downside, that means I have to figure that out before I can use all of these without losing other heads I want to use.

So my next questions:

The mdl file refers to the head number 7 times in the first 18 lines:

# Exported from NWmax 0.8 b61 at 2012/11/14 7:20:12
# mdl file
#
#NWmax MODEL ASCII
# model: pfe0_head188
#local file: Unknown
filedependancy Unknown
newmodel pfe0_head188
setsupermodel pfe0_head188 NULL
classification Character
setanimationscale 1.0
#NWmax GEOM  ASCII
beginmodelgeom pfe0_head188
node dummy pfe0_head188
  parent NULL
endnode
node danglymesh pfe0_head188g
  parent pfe0_head188


I don't want to usea different head number.
  • Should I match all of those to the number I'm assigning in the file names?  Are there any I must leave alone?
  • Do I have to modify the .plt at all? If so, do I unpack that the way Henesua suggested for mdls?
(Turns out I was looking at Xia's .plt file in Scintilla, before. The model file is readily accessible.)

Thanks for the patience and info.
               
               

               


                     Modifié par Cain Maris, 10 octobre 2013 - 02:31 .
                     
                  


            

Legacy_Cain Maris

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More asian heads new version available..
« Reply #24 on: October 10, 2013, 03:43:23 am »


               And my own answer (again - sorry for loading this thread).
Yes: use a text editor to change all references in the model to the head number you actually want to use, and the matching plt will pick it up.

Notes: T
  • The danglymesh may not reference the head number; naming conventions vary. If not, no sweat
  • There are two more instances of the head number at the bottom of the file. Changing those doesn't appear to be technically necessary but its probably good form to do it anyway. Replace All for the win!)
This rocks!

See me renumbering a lot of heads now! Thanks for the heads and the patience.
               
               

               


                     Modifié par Cain Maris, 10 octobre 2013 - 02:52 .