Well, on the upside I figured out what my issue is: when I renumber a head to fit around what else I want to use, the renumbered texture doesn't show up on the renumbered model. On the downside, that means I have to figure that out before I can use all of these without losing other heads I want to use.
So my next questions:
The mdl file refers to the head number 7 times in the first 18 lines:
# Exported from NWmax 0.8 b61 at 2012/11/14 7:20:12
# mdl file
#
#NWmax MODEL ASCII
# model: pfe0_head188
#local file: Unknown
filedependancy Unknown
newmodel pfe0_head188
setsupermodel pfe0_head188 NULL
classification Character
setanimationscale 1.0
#NWmax GEOM ASCII
beginmodelgeom pfe0_head188
node dummy pfe0_head188
parent NULL
endnode
node danglymesh pfe0_head188g
parent pfe0_head188
I don't want to usea different head number.
- Should I match all of those to the number I'm assigning in the file names? Are there any I must leave alone?
- Do I have to modify the .plt at all? If so, do I unpack that the way Henesua suggested for mdls?
(Turns out I was looking at Xia's .plt file in Scintilla, before. The model file is readily accessible.)
Thanks for the patience and info.
Modifié par Cain Maris, 10 octobre 2013 - 02:31 .