A total conversion back in the early halflife era (as an example) with really good/ semi professional and dedicated Teams took around a year to make lets say (thats what i recall when everything worked out well without the inner fights and break ups). And these versions were never finished and needed further updates...
And the era of dedicated mod Teams is gone i believe and most people think something like DOD came out of nowwhere. We even had the same here with nwn. The only Team realy tried a TC in NWN was CODI. Everything they did followed a whole different design approach. How that ended we all know... but they did fantastic stuff!
The other Team DLA was a really really huge Team with some professionals and how long they worked on their project i dont know... but almost anyone of them left the scene right after the release! Or else my memories are wrong and now i can understand the motive for it. If you worked for so long on something that dedicated you may come to the point of burnout with no recovery....
But something about vehicles in nwn...they suck. I never got anything close to create a vehicle that doesnt rotates like a gunship or a dragonfly when in a turn. You cant define any kind of different physics other than rotate exactly on X or Y origin and move from there on...it just looks ridiculous and you got lost in exactly these details for hours figuring out how that has to work so you can say you waste 3 days of your private time just thinking about how the eff this can look good.
Modifié par NWN_baba yaga, 03 août 2013 - 10:03 .