I think I found the issue.
Tile: twl01_g02_02
Click for larger imageThat is the water plane intersecting the walkmesh. Notice the blue sections (water #6) above the water plane. I believe that is what could be causing the ripples to appear to expand onto the ground.
And if the ripples expanding from the water onto the ground isn't what you are talking about, then you'll have to point me to the specific tile that you are seeing the issue.
I have only looked at this one tile, but I'm sure the others will be like this as well.
[EDIT]Re-reading the posts here, I noticed Zwerkules has already solved the mystery. I'm basically just providing a visual. I'll also add, hopefully for clarification, if you were to raise the water plane so that all the blue faces were below the water plane you would no longer see the ripples on the ground.
That would be a quick and dirty fix, in that it may cause more "puddles" of water to become visible.
The proper fix would be to split the walkmesh at the level of the water plane, anything above the split would be dirt #1 and below would remain water #6.
Or just live with the beautifulness of the tileset and don't worry about it's eccentricities.
MDA
Modifié par Michael DarkAngel, 01 août 2013 - 05:15 .