Author Topic: Import problems with blender(neverblender), export problems with 3dsmax  (Read 489 times)

Legacy_Social-Incursio

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                He i'm on to do some models into Neverwinter Nights but have problems with that:
In 3dsmax 2013 he always failed the sanitycheck, also with models, imported from orginal Neverwinter Nights! Don't know why: He shows me the script for export and Sanitycheck failed.
In blender i'm not able to import models (also orginal NWN). it do but without the dummy and more only model with a strange outrange:
'Image
'Image
               
               

               


                     Modifié par Social-Incursio, 25 juin 2013 - 06:27 .
                     
                  


            

Legacy_Asymmetric

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #1 on: June 25, 2013, 08:59:51 pm »


               Which model are you trying to import to blender ? I 'll have a look at it if you tell me the filename.

If you use blender 2.67 make to use latest neverblender version (1.07). The older versions will not work properly with blender 2.67.
               
               

               
            

Legacy_Social-Incursio

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #2 on: June 25, 2013, 10:23:20 pm »


               wswdg_b_011.mdl is a dagger of ProjectQbut also do try standard NWN dagger bot of this!

3dsmax: 
  • g_strBuffer = createFile (nx_lowercase( scriptsPath+"nwmax/sanity/" + obj.name + "_sanitycheck.txt") )
this line is marked in script Aurora Export Functions
               
               

               


                     Modifié par Social-Incursio, 26 juin 2013 - 12:22 .
                     
                  


            

Legacy_Asymmetric

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #3 on: June 26, 2013, 05:06:40 pm »


               Hmm, can't help with 3ds max. But I imported it to blender and it seems to work fine. I get the same result as in your screenshot:

'Image
At the center of the scene there is an Empty object = Rootdummy. It's the object that consists of lines only, but it doesn't contain any real geometry. Did you mean that one when you said outrange ?
               
               

               
            

Legacy_Social-Incursio

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #4 on: June 26, 2013, 05:13:48 pm »


               Okay, yes that i mean. Thought it looks similar than that in 3dsmax.
Well, I should than try to work with that. Does Blender only show textures if rendering? Or is it possible to have a textured view in Edit mode?
               
               

               
            

Legacy_NWN_baba yaga

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #5 on: June 26, 2013, 05:28:04 pm »


               For 3dsmax you can untick the insanity checker for export and if it exports the model (check it by importing it back again immidiately) then it´s just the insanity... i know it´s getting old but back to insanity... Barry is our insanity checker so give me 100 dollar and i tell you secret key to secret barry castle path!'<img'>
               
               

               


                     Modifié par NWN_baba yaga, 26 juin 2013 - 04:32 .
                     
                  


            

Legacy_Asymmetric

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #6 on: June 26, 2013, 06:01:40 pm »


               You can press Alt+Z to toggle between textured and solid display mode. Or you can use the small button in below the 3D view (the one containing a white circle) to select the display mode. See also:

http://wiki.blender....3D_View_Options
               
               

               


                     Modifié par Asymmetric, 26 juin 2013 - 05:01 .
                     
                  


            

Legacy_Michael DarkAngel

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #7 on: June 27, 2013, 12:22:33 am »


               As it pertains to 3DSMax:

Unless you are working with tiles, it is usually safe to uncheck the following -- "Weld to Nearest cm" and "Check WOK".  Make sure you do this in the "Active Sanity Check" rollout of the model base.

However, the issue below could be caused by not having the proper permission to write to the directory 3DSMax is trying to write to.

You could try changing "scriptsPath" to "$userScripts" -- this will send the sanitycheck file to your "My Documents" equivalent directory.

Social-Incursio wrote...

3dsmax: 

  • g_strBuffer = createFile (nx_lowercase( scriptsPath+"nwmax/sanity/" + obj.name + "_sanitycheck.txt") )
this line is marked in script Aurora Export Functions


               
               

               


                     Modifié par Michael DarkAngel, 26 juin 2013 - 11:29 .
                     
                  


            

Legacy_Social-Incursio

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #8 on: June 27, 2013, 12:27:11 am »


               Thanks for helping me! I trying this oout! Sorry no 100 $ left in my bucket! xD
               
               

               
            

Legacy_Rolo Kipp

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #9 on: June 27, 2013, 02:55:08 am »


               <running to catch...>

To add to what MDA said, you can also change the permissions on the "scripts" directory in the program folder to allow the user (you) full control. This fixed several very obscure issues I had with Max 2013 running on Win8.

<...the bandwagon>
               
               

               
            

Legacy_Social-Incursio

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Import problems with blender(neverblender), export problems with 3dsmax
« Reply #10 on: June 27, 2013, 03:46:45 am »


               I try that out, thanks very much! '<img'>