Bannor Bloodfist wrote...
_six wrote...
For an exterior tileset, try to click-walk between two -different- tiles on opposite sides of the tile you're testing. It doesn't work for the majority of TNO so if you get it to work, 'grats.
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Damn, I guess all the bug reports/fixes I submitted to Bioware/DLA were never actually accpeted or fixed, even though I was told they were. I spent weeks and weeks testing that damned tileset, reported thousands of bugs.
Momentai, Bannor. Problem with TNO is not all the tile layouts actually map all that well to the path nodes. The hill/ridge tiles are notorious for NPCs getting confused as the gaps between two close but not contiguous ridges are too small for them to pathfind reliably through. Which is largely engine limits. Unfortunately, those tiles are also one of the key highlights of building with TNO out of all the vanilla sets.
My tilesets have some rough spots too. Sometimes it's worth sacrificing a little pathfindability to have cool features.
Modifié par _six, 21 juin 2013 - 09:57 .