Author Topic: +1  (Read 559 times)

Legacy_Master Jax

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« on: June 16, 2013, 07:03:14 pm »


               So, I've been going around, changing appearances of weapons and armor to be a little more pleasing to my eyes, and for the most part, was happy with it. However, I noticed something that had previously never annoyed me. It seems absurd, but having items being called the same and adding a +number after them breaks immersion and seems rather dumb. I know, it's a really picky thing, but why have a Longbow +1 instead of a Hunting Bow or a Heavy Armor +3 instead of an Ebony Armor? I tried to override the item with the new name, but found out the appearance and properties DO get overriden, while the name isn't. In the toolset, the name appears the same, as an item +something, but when you access the object's properties it displays the new name.

Question is: Is there a way to have the renaming stick in-game and in-toolset?Is it possible for a Short Sword +1 to appear as a Gladius in both? bear in mind, friends, it is meant to be an override. I am not going for a new item with the same template. My intention is to change the original blueprints so as to get these items as loot. It's just an override with name-consistency! '<img'>

Thanks in advance for any light you can shed on this!
               
               

               
            

Legacy_Malagant

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« Reply #1 on: June 16, 2013, 08:48:13 pm »


               Wouldn't this have to be done via a replacement .uti in the hak?
               
               

               
            

Legacy_ShadowM

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« Reply #2 on: June 16, 2013, 08:58:46 pm »


               The blueprint file .uti is getting it name from the default.tlk file if you clear that name with GFFEditor then it will default to it base item name in game, but will be blank in the toolset. To see your changes in the toolset you have to make custom tlk file and edit all the uti or edit the default tlk. Easiest way would prob. be intercept the item through the treasure system and rename them there.
               
               

               
            

Legacy_Master Jax

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« Reply #3 on: June 17, 2013, 03:56:34 am »


               Oh!! Thank you, Shadow!! I was fearing something like that was the only solution! ó__ò Oh well! So much for wanting to simply override such! It does need TLK editing!

Again, thank you so much, and thanks to this wonderful community as well, which is made of people always willing to aid! ^__^
               
               

               
            

Legacy_Master Jax

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« Reply #4 on: June 23, 2013, 04:49:14 am »


               A little update! While I noticed the renamed items don't change in the toolset, they DO appear renamed in-game! So, it ended up working close enough for me! Just a little info in case anyone else was wondering or is ok with at least having them appear with different names in the game!