Author Topic: coo coo clock  (Read 358 times)

Legacy_Builder__Anthony

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coo coo clock
« on: April 19, 2013, 05:54:43 am »


                
               
               

               
            

Legacy_Builder__Anthony

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coo coo clock
« Reply #1 on: April 19, 2013, 05:57:59 am »


               Just a creative idea if anyone wants to use it feel free.

A simple play animation that can be called in from a script to make a little bird pop out of a clock on a stick.could fire the script on random letting the bird out onenter like say 12 in ten chance on enter pldh animation with a sound.
               
               

               
            

Legacy_Borden Haelven

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coo coo clock
« Reply #2 on: April 20, 2013, 01:19:53 am »


               This wouldn't be aimed at me would it BA? lol
               
               

               
            

Legacy_Fester Pot

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coo coo clock
« Reply #3 on: April 20, 2013, 04:25:39 am »


               I'm coo-coo for coco puffs!

FP!
               
               

               
            

Legacy_Builder__Anthony

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coo coo clock
« Reply #4 on: April 23, 2013, 09:09:13 pm »


               You must be the guy màken the other city clock.its not treally aimed towards anyone just something worth mentioning.you know now i have another ideà .theres a waterbucket that has water go down on activate.it be cool to have cups the same way for bars.full and maybe halfway full.that way a player can click on it and its half full or 1 third.
               
               

               
            

Legacy_NWN_baba yaga

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coo coo clock
« Reply #5 on: April 23, 2013, 09:12:36 pm »


               seems very easy to create the full/ half full glass or cup object. You just need a textured plane and lower it on activate! Thats all in theory.