I don't have any upgrades to the model yet, but I did find some bugs (nothing game-killer) in the submitted Glabrezu. I was prepping to skin it and I noticed the head animation is insufficient at dead-stage. If you resize the critter, it looks more like the head is chopped off. Yes I do have a smaller one in store for a future release, which is also skinned. Haven't had any time this week to work on anything, being sick and all, sitting for long periods of time is not so good. You may also notice it has no hand conjuration node. I don't know if that was a bug in the werewolf model, or a mistake on my part. If you want better casting fx on the Glabrezu, just jam one on the hand node for now. The fix contains all that goodness, but will probably hit the vault mid next month, so this one has time to get compiled.
Edit:
Of course if this project is going to run as long as the last one to compile, I'll send it right to here instead and just get it patched as soon as I am certain its good.
Modifié par MerricksDad, 31 mars 2013 - 05:38 .