Borden Haelven wrote...
Wierd problem just turned up. The placeable version will load in my egyptian crypt but not in my new karnak interior tileset. It crashes when loading. Both areas are in same module. Anybody got a clue?
Could it be...that the instance of the model in the Egyptian crypt is set to static whereas the one in the Karnak interior isn't? If you're definitely using the same model in each case, that's something that could be different. Also, the lighting preset in an area will override some types of shadow settings on the client and that can cause a difference in behavior.
For a model like that, less than 80-ish components, set to static, shadows unticked on all meshes' Aurora Trimesh Modifier and compiled in advance is good prep. The "processmodels" compiler in
here is a good compiler (usually) for a placeable like that.
I've never known NWN to have any kind of cumulative shadow limit: Either the scene completely loads or fails somewhere along the way, on a model by model basis. This is complicated by other-than-static placeables and viewdistances which will cause them to be loaded and unloaded on the fly but the given here is that it'll be set to static and so will only loaded at level load time and not unloaded.
There's a remote (?) possiblity that a shadow from another object is falling on your placeable, even as static, and causing a problem. I can't remember off the top of my head what the rules are in that case.
Modifié par OldTimeRadio, 17 février 2013 - 07:34 .