9.00 AlphaUpdated PDF
Moved over all base classes / Race
information to custom tlk file.
Updated base class / base Race
information with changes and more general information.
Added bases class description feats
that each class get at first level describing their class.
Added Race description feats given at
creation.
Moved over all prestige classes name
and descriptions to custom tlk file
Updating information and requirements
of prestige classes.
Added prestige class information feats
that you get at 1 level of the class.
Moved over all domain description to
custom tlk file.
Placed Domain.2da into
Cs_SpellFeat1.69.hak file.
(In Process)Fixed Holding breath PNP you can hold
your breath equal to your Constitution (updated information under
skill)
Double that with Endurance feat.
Updated base dagger description to
match slashing / piercing damage type.
Unlocked perform to all classes for
role-playing purposes.
Updated Durability system to show
durability amount / durability max on the item's name.
Added Detect mode bonus as a system
setting in hr_defaults script. This is the bonus to search check
while in this mode.
Updated Ranger combat style information
and feats gained to use the PNP ones.
Updated reference to persuade to
diplomacy
Updated 3.5
Incorporeal creatures to use 50% miss chance effect on attacker
instead of concealment so we can use ghost touch weapons. Still need
to add 50% to ignore spells.
Added Ghost touch item property under
additional properties that works with system. Add sample shadow.
Routed shadows custom combat scripts
through
sp_combat_ai save on
scripts and make it easier to adjust things. Will add the others
later.
Sample given
changed shadows to 3.5 PNP shadows that only attack with touch attack
strength damage. I still have to transfer over all the others so
there might be some creature problems.
Started transferring monster abilities
through spell router
Sample moved over shadow attack to
router.
Added new Feats
Instant Reload ( like rapid shot, but
with crossbows)
Manyshot
Two-Weapon Defense
Improved Two-Weapon
Improved Precise Shot (placeholder
right now)
classes:
Updated bards so they get access to
weapon focus for the weapons they have for bard weapon proficiency.
Prestige classes:
Shadow Dancer: Must also have Blind
fighting feat for requirement (PNP has three feat requirement).
Arcane Archer: Must also have called
shot feat for requirement (PNP has three feat requirement).
RACES:
- Skill Focus (Craft: Herbalism / Alchemy): +3 racial
bonus to Craft: Herbalism / Alchemy checks for Gnomes.
- Skill Focus (Climb): +3 racial bonus to Climb
checks for halflings
- Skill Focus (Jump): +3 racial bonus to Jump checks
for halflings
Custom Functions
Add Custom function to (hr_inc_master)
//Get the Armor Check Penalty of target
int GetArmorCheckPenalty(object
oTarget)
Add Custom function
//Adjust for swim skill check that has
double armor check penalty
int HR_GetIsSkillSuccessful(object
oTarget, int nSkill, int nDifficulty)
Spells / Abilities / Feats
Add the option to change Divine might
to add the damage type of the weapon wielded to the damage bonus.
Example slashing weapon give a slashing bonus. Just uncomment it and
add iDamageType for damage type.
Items
Made Quarterstaff a double weapon (PNP)
DM Conversation: Adjusted the
information on creatures to give you a break down on the number of
attacks they have with melee and ranged attacks and what pluses.
LINKAlternate download
Modifié par ShadowM, 23 février 2013 - 06:52 .