3RavensMore wrote...
Thanks everyone. The one I remembered was from Worms Mirkwood. I've now located enough placeables to make it work. I'd followed the Midgard Rural when it was being worked on, the vineyard looked cool - the pic anyway -- but the wheat field was a framerate killer.
I knew I had seen those pumpkins in one of Lord of Worm's tilesets.
I once thought about making wheat fields with dangly meshes and a few poppies (for which I have textures) and corn flowers (for which I don't have textures yet), but didn't even start when I noticed that a tile with about eight dangly mesh bushes made the frame rate drop. I don't think it is possible to make wheat fields that way, at least not ones that work properly in game. Maybe it would work with only a few meshes being dangly meshes.
I've been asked if I could add a field terrain which also works with hills to the Medieval City tileset, but the only new terrain I'll add to that will be the castle terrain. I will however add it to the Medieval Rural tileset after I've made the marsh terrain. It makes more sense there anyway because that tileset has the hills that are only half as high as the ones in the city tileset.