Hey everybody! Sorry I'm so hard to reach sometimes. *Giggle* Lots of crazy stuff going on in my life sometimes. Rather "Chaotic" if I might use a pun.
'> Anyhoooo, here's my official statement on the water patch I developed:
The reason I designed the patch was largely due to a quirk I noticed in the water in certain "newer" tilesets such as Tropical, and of course the TNO tileset elsewise known as Castle Exterior, Rural. The quirk is that something in the type of water used in those tilesets makes it just a bit more taxing on certain PCs. Now if you're running mayhaps a Quad Core or something modernly powerful you'd certainly never even notice... but on my rather modest Dual Core and a couple of other folks' systems too (including some older ones than mine) the quirk is quite easier to notice and causes a bit of "jittery"ness to the camera when you're looking around and walking and runnign around, in an area. So I tested a theory I had, that replacing the water textures used by those tilesets with water from the good old fashioned standard Rural tileset from original vanilla Nwn might result in the elimination of the quirk entirely. Sort of an extreme solution for the problem. And the amazing part is, it worked! So now, whenever I build with those tilesets, I use that patch for the very best performance possible. And best of all, with making my patch available to the community, everyone or anyone else who's ever noticed the performance hit will benefit from it. So that's the official story straight from the mouth of Chaos! Hope it helps.
'> Thanks again, to ShaDoOow, for including my patch in your compilation! I am deeply honored by that, ShaDoOow my dear friend.
Ta for now, my friends, colleagues, and fellow community members! Be well, my friends.