Don't forget that the calculations regarding what is and is not revealed is not just reliant on the door -- it's also reliant on the tileset models being used. My understanding is that the models used for custom tilesets can also cause of this sort of problem, even when using default Bioware solid doors. I have no idea if CEP City Interior has these kinds of issues or not (or if it uses any custom models or not), but it's something to consider as you troubleshoot the problem. (In fact, IIRC, I've rarely encountered similar trouble even when using Bioware tilesets with Bioware doors!)
Perhaps someone from CTP can speak to whether or not this is a common problem with community made tilesets. I have always assumed that making sure areas behind doors are not revealed prematurely is one of the standard fixes necessary for getting a tileset up to CTP Standards.
Modifié par Invisig0th, 17 novembre 2012 - 12:43 .