I was going to whip up a nice surprise for the people that game with me here at the homestead by having a little guest appearance by everyone's favorite Pyromancer, but while I have certainly got the model down for the most part, my texture skills are pretty much around zero when dealing with anything other than heads.
The issue I am having is that I've made a full NPC that amounts to a good NWN representation, with some liberty taken, and have him all textured up. He looks quite good in 3DSMax. He even looks good in NWNExplorer. Where he does not look good is in game, where the face and torso are all jacked up like the mapping didn't take but the rest of him looks dandy.
Coming into this with what amounts to 5 experience points in textures, I was quite proud. After being up all night trying to figure it out I've become quite frustrated. Even looked for that box-man tutorial posted ages ago on the vault to no avail.
There's also a small shadow issue with a little blip of shadow some distance from the head of the full body shadow and, while I'd like to figure that out and be rid of it, it's not as important since I doubt any of these people would notice during play.
Any points in the right direction? I'd prefer to get this down before going wild with emitters.
Modifié par Malagant, 11 novembre 2012 - 02:26 .