Author Topic: Can changes to iprp_immunity reside server-side only?  (Read 337 times)

Legacy_Thayan

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Can changes to iprp_immunity reside server-side only?
« on: September 27, 2012, 05:30:59 pm »


               For servers, I know that some .2da files will affect clients/players if modified and placed in the override folder on that machine even if the client machines don't have the same modified 2da. Is iprp_immunity one of them that will work in this manner? I don't want to use a hak, so I am curious if changing the values in the Cost field of that 2da and then putting it in the server's override folder will indeed affect the cost of the items for all players that login to the server.

And better yet, is there a list of 2das somewhere that can be modified server-side only?
               
               

               
            

Legacy_Shadooow

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Can changes to iprp_immunity reside server-side only?
« Reply #1 on: September 27, 2012, 06:06:19 pm »


               all costs are server-side
               
               

               
            

Legacy_Khuzadrepa

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Can changes to iprp_immunity reside server-side only?
« Reply #2 on: September 27, 2012, 10:51:26 pm »


               I don't know of a real list, but here are three that I have modified successfully (at least certain columns):
armor.2da
baseitems.2da
itemprops.2da

But I'll echo ShaDoOow here and say that typically things that have to do with cost or weight can be changed with a serverside override.  The best way to check is to test. '<img'>
               
               

               
            

Legacy_Thayan

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Can changes to iprp_immunity reside server-side only?
« Reply #3 on: September 28, 2012, 04:40:58 pm »


               Yeah, I will be testing it but since I was at work and curious if anyone knew for sure I thought I'd post anyway. We've already got modified baseitems and itemprops in the server override, so hopefully iprp_immunity will work just as well.

Thanks for the replies.