OldTimeRadio wrote...
NWN_baba yaga wrote...
I thought decal 1 only means something like decal = true! or so? and what does it anyway realy as tell the engine to draw the poly right ontop the surface beneath w/o intersecting it?
That's what I would have thought, too. And that's probably a safe bet 99.99% of the time. The only reason I remember that I'd seen a Decal 2 someplace is that it bothered me a bit when I did. If it was something I saw in a KotoR model, it could have been specific to KotoR. Most of the stuff in KotoR is similar to NWN but they did add some new TXI proceduretypes that aren't in NWN and also could have added a new setting to Decal. Or, it could have simply been the model decompresser. Sometimes the TXI information in the model gets corrupted when you're trying to view it.
The way NWMain.exe appears to parse lines in an ASCII model or TXI, every acceptable setting is explicitly stated in a subroutine of some sort. So if it's a setting that accepts 1 or 0, TRUE or FALSE, there will be a little spot in the code which lists those four options, explicitly. Or, if it's a string or numbers, how many characters/digits it will accept. I can't view that information right now but if Virusman or someone is reading, they could probably quickly see whether the code in NWMain.exe lists the 1/0/TRUE/FALSE for the "decal" setting. BTW, I recall that in at least one other place (can't remember, but was in the NWMain.exe), it looks for TRUE/FALSE or 1/0, but not all four. Probably some setting in the TXIs or maybe emitters. I've been very slowly trying to map out what settings NWN is expecting when processing an ASCII model/TXI, but it's terribly boring and almost everything is as you would expect it to be.
Pretty esoteric stuff, even for me.
Edit: Quoted entire post as there is some valuable data buried in there!
OTR; Someone else, may actually have been you
, was also working along the lines to figure out what was and was not implemented in nwn for the various txi settings. It is possible you may find a link if you search these forums or your omnibus (thanks again for that by the way). Too bad this all was not pulled into the various wiki's, however management and mgt/vs user issues blocked most of the folks from actually contributing to the various wiki's and most have disappeared over the years... likely due to hosting issues/expense/personalities/whatever.
There may be some txi discussions on the CTP forums as well, but you will likely have to dig a bit to find it. Sorry about that, but I have always kept my mind/interest locked solely on tilesets, much to my disgrace now as I know txi data came more important with 1.69. As such, I know I have missed some really cool stuff that would/might have improved some of the tilesets I have worked on in the past.
If you find anything useful, would you mind pulling it together as a pdf or at least a txt file and posting it to the vault please? Some place that might not actually lose the data? Edit 2: Dang, I truly, really, absolutely, miss my desktop. This laptop MIGHT be able to run NWN, but I can't cart/port all the other data over between the two machines. Win7 won't discuss files with WinXP very well, every time I reset my network, one or the other starts blocking data again. Besides, I have a 24inch monitor now at home, and a MUCH better mouse than this darn touchpad which keeps insisting that I want to change windows since my palm(s) rest on it when I am typing... I have soooooooooooooo much friggin time sitting here in this hospital bed, with nothing to do, I could at least be whittling away at a new tileset or something.