Author Topic: Decent itp editor  (Read 891 times)

Legacy_TheOneBlackRider

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Decent itp editor
« Reply #15 on: September 30, 2012, 05:12:16 pm »


               There is a way to get it out of the listener, when using Waylands MDL: The mdl is written into the listener. When it's open, you can mark the content this way: Start at the beginning or the end (I always started from the end) using the LEFT mousebutton. Move the mousecursor beyond the listener-window and the text will continue to be marked. Moving the mouse back and forth (left-right) might speed up the selection.
Now the TRICK is, NOT to RELEASE the LEFT mousebutton, when everything is selected, but to press the RIGHT mousbutton at the same time. You will get the usual menu for cut, copy, paste, ...
Move to "Copy" and now release the LEFT mousebutton. (To be on the safe side, I always used CTRL+C before releasing the mousebutton, to make shure, the contents are copied to the clipboard).
Open a simple texteditor, paste (all should show up) and save it with ".mdl" as extension).

BUT you really should use NWMax or NWgMax (plus), as said my MDA. They export directly the wanted file.
               
               

               


                     Modifiテδゥ par TheOneBlackRider, 30 septembre 2012 - 04:14 .
                     
                  


            

Legacy_Just a ghost

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« Reply #16 on: October 01, 2012, 06:05:17 pm »


               So I tried NWgMax plus, and when I try to export a model I made myself get this: <snoopstart file=c:\\batchexport.txt>~Exported 0 models~</snoopstart>~</snoopend>~
When I try importing an unaltered NWN model I get sanity check errors. Tried a few more options and it's either nothing or errors, so this is getting a tad frustrating. Guess I'll try the original.
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #17 on: October 01, 2012, 07:22:53 pm »


               If it's sanity errors, you'll probably have the same issue with the original version as well. テつ To test that it is exporting anything at all, turn off all sanity checks. テつ The model may not work in-game, but at least you'll know where to start.

If it does export with sanity checks off, then you definitely have issues with your model that is causing it to not export.

The BioWare models are/were inherently buggy and most will not pass the sanity checks imposed by NWMax, NWgMax Plus. テつ The scripts written by Joco are not as lenient as BioWare's original exporter.

Good Luck,

'Image
テつ  MDA

PS - To find out what sanity checks are causing it to not export. テつ Browse to your 3DSMax Install dir/Scripts/nwMax_plus/sanity folder. テつ Look for a file "yourmodelname_sanitycheck". テつ Open it with a text editor. テつ That will give you all the details describing why the model failed to export.
               
               

               


                     Modifiテδゥ par Michael DarkAngel, 01 octobre 2012 - 06:31 .
                     
                  


            

Legacy_Bannor Bloodfist

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« Reply #18 on: October 02, 2012, 08:42:53 am »


               

Just a ghost wrote...

So I tried NWgMax plus, and when I try to export a model I made myself get this: <snoopstart file=c:batchexport.txt>~Exported 0 models~</snoopstart>~</snoopend>~
When I try importing an unaltered NWN model I get sanity check errors. Tried a few more options and it's either nothing or errors, so this is getting a tad frustrating. Guess I'll try the original.



To be honest with you, it sounds as if you started gmax via the direct gmax shortuct (or directly from .exe) instead of starting it via the snooper.  You must have the snooper loaded prior to loading Gmax or it will not correctly find the memory locations to actually listen properly.  The script(s) from inside either version of NWmax or NWMax+ will run, but if that snooper is not loaded properly in memory, you can get that sort of error.
               
               

               


                     Modifiテδゥ par Bannor Bloodfist, 02 octobre 2012 - 09:49 .
                     
                  


            

Legacy_Just a ghost

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« Reply #19 on: October 02, 2012, 08:16:37 pm »


               Well, the trick with left and right mouse buttons suits my taste pretty well. No clue what I am doing, but I am having fun nonetheless.

'Image
               
               

               
            

Legacy_TheOneBlackRider

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« Reply #20 on: October 02, 2012, 11:48:30 pm »


               One step ahead! '<img'>
But you should defenitly give NWmax another go! I'd like to clearify Bannor's post a bit (because I tended to to the same thing - wrong): Use the NWmax shortcut to launch Gmax (That will load the snooper before Gmax), NOT Gmax directly. If you start Gmax directly, export won't work!
               
               

               
            

Legacy_Just a ghost

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« Reply #21 on: October 03, 2012, 07:40:33 am »


               Ahhh... gotcha!
               
               

               
            

Legacy_MazzoniM

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« Reply #22 on: March 03, 2015, 08:02:46 pm »


               

Was this tileset completed?



               
               

               
            

Legacy_Zwerkules

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« Reply #23 on: March 03, 2015, 10:24:52 pm »


               


I (also) use the modified GFF-Editor, which also reads itps. It always worked fine for me.




I also used Bioware's GFF-Editor until my anti-virus program started to falsely report it as a virus and couldn't be convinced otherwise. '<img'>


I'm using TLKEdit now.