Author Topic: Animations List  (Read 346 times)

Legacy_Failed.Bard

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Animations List
« on: September 15, 2012, 02:41:33 pm »


                 Since different animations are called based on creature model type, there must be some sort of internal list the game uses so select which to use for a particular animation.

  Admittedly, this is likely moreso a question that should be asked on the NWNX forums, but...  Is there a way to intercept calls to that list, or to access it directly?  If the creature animations could be accessed, or better yet, specific animations names entered directly, we'd be able to get around the annoyingly small 20 custom animations limit.

If anyone with a nwnx forums account wants to ask over there as well, or poke VirusMan for an opinion on it here, that'd be appreciated.  It might end up being something that needs both NWNX and NWNCX even if it is possible.
               
               

               
            

Legacy_Mavrixio

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« Reply #1 on: September 16, 2012, 02:47:23 am »


               Unfortunately, it would require a client change. The simplest may be to fix the bug where robes inherit the animations of the default phenotype (and not of the character's phenotype) and cloaks have no default phenotype.
               
               

               
            

Legacy_Squatting Monk

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« Reply #2 on: September 16, 2012, 03:36:27 am »


               Posted on the NWNX forums for ya.
               
               

               
            

Legacy_Failed.Bard

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« Reply #3 on: September 16, 2012, 07:19:48 am »


               

Squatting Monk wrote...

Posted on the NWNX forums for ya.

Thanks.  I know Virusman checks the forums here occasionally, at least the nwncx posts, but it's more likely to get an answer from the nwnx plugin makers over there.
               
               

               
            

Legacy_virusman

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« Reply #4 on: September 16, 2012, 09:54:32 am »


               The animations are referenced by name only on the Aurora level. Everything in the client, server and protocol uses numbers. It would be very hard to rewrite all the client and server logic to use aimation names.
It might be possible to extend the limit and add new animations, though.
               
               

               


                     Modifié par virusman, 16 septembre 2012 - 09:00 .