Author Topic: Help with NWNMax Please  (Read 412 times)

Legacy_Shemsu-Heru

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Help with NWNMax Please
« on: September 15, 2012, 11:45:12 am »


               I would like to learn how to use flexion with NWN max. I used to work with 3d max 5 with a single plugin in what i use the 3d max Flex modifier, But it seems that in NWN max it's more complicated.

Also In general NWN Max locks a little complicate. Is there any manual or something similar? Thanks... 
               
               

               
            

Legacy_Bannor Bloodfist

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Help with NWNMax Please
« Reply #1 on: September 15, 2012, 08:47:18 pm »


               Unfortunately there no longer exists the original website that contained the basic tutorials on NWMAx itself.

However there are many various tutorials available on the website located in my signature.  Many folks overlook them because they believe the tutorials to be strictly tileset related.  However, the tasks that need to be performed like how to enable / use auroraflex etc, ARE covered.  You just have to apply the steps to whatever you are doing.  Basically, my advice is to peruse the different tutorials available there and see if you can pick up enough of the tricks to help you out.

Reset X-forms is a life saver... use it often!

Also, be aware that nwmax 0.8 WILL work with all versions of 3dsmax, but you may have to manually install it instead of using the self installer version.

NWMax plus, has two changes that might help, one increases ram for scripts, the other I can't remember, but both are already included in it.  The downside to NWMax Plus is that tools were removed, also locations were changed (Ie menu changes) and a huge amount of ram gets wasted on functions that ONLY apply to games other than NWN.  IE vast code bloat for other games.

Back to the version released by DLA, nwmax 0.8, PSTmarie released some tips for getting the 1.69 walkmesh material id's added into nwmax 0.8,

There is also a listing of various other tutorials here Custom Content Tutorials List that is really useful.  Too bad that we can't get a moderator to actually sticky that thread for us.
               
               

               
            

Legacy_Tyndrel

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Help with NWNMax Please
« Reply #2 on: September 15, 2012, 10:53:32 pm »


               There is this on animecafe though illustrations are missing.
               
               

               
            

Legacy_Shemsu-Heru

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Help with NWNMax Please
« Reply #3 on: September 15, 2012, 11:15:50 pm »


               @Bannor Bloodfist & @Tyndrel: Thank you.
               
               

               
            

Legacy_Michael DarkAngel

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Help with NWNMax Please
« Reply #4 on: September 16, 2012, 12:37:41 am »


               There is basic documentation in the NWMax/docs or nwmax_plus/docs directory.  However, it appears to be slightly outdated, still good reading.  I think it was written for an early version of NWMax and unfortunately was not updated throughout the years.

While it's true I added scripts for other games and increased the heap/stack limits because it was necessary for those games, I would hardly call 0.3 MB "code bloat".  And yes I did remove ChiliSkinner and the button to start VelsTools, I did add the best pieces (what I thought) of both tools to NWMax Plus.  Mainly to consolidate the number of tools.  Not to mention, I'm always open to suggestions for things to add/change/fix.

'Posted
   MDA
               
               

               
            

Legacy_OldTimeRadio

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Help with NWNMax Please
« Reply #5 on: September 16, 2012, 02:32:16 am »


               I've written dozens of max scripts (some as big as 90k in size) and I've been in the code of NWMax/Veltools\\NWMax Plus to tweak a function to my liking many, many times.  I've also relentlessly compared Aura scripts to NWMax to NWMax Plus, for reasons either esoteric or insane, take your pick.  I don't ever recall thinking anything about NWMax Plus was bloated.
               
               

               
            

Legacy_Tyndrel

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Help with NWNMax Please
« Reply #6 on: September 16, 2012, 09:13:35 am »


               While we're here, I get the following message when I try to start NWmax Plus -

---------------------------
MAXScript FileIn Exception
---------------------------
-- Runtime error: Unable to increase heap size to: 500000000
---------------------------
OK  
---------------------------

Is this an indication that my C drive is a bit full? NWmax works fine.
               
               

               
            

Legacy_Michael DarkAngel

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Help with NWNMax Please
« Reply #7 on: September 16, 2012, 12:22:57 pm »


               

Tyndrel wrote...

While we're here, I get the following message when I try to start NWmax Plus -

---------------------------
MAXScript FileIn Exception
---------------------------
-- Runtime error: Unable to increase heap size to: 500000000
---------------------------
OK  
---------------------------


If you are only using NWMax Plus for Neverwinter Nights you can drop the heap/stack limits without causing a problem.

Open the nwmax.ms file located in your 3DS Install Dir/Scripts/nwmax_plus directory with your favorite text editor.  Look for the following lines, located right after the Version Info.

-- Ensure stack and heap size is large enough

if (heapSize < 500000000) then (

    heapSize = 500000000
)

if (stackLimit < 500000000) then (

    stackLimit = 500000000
   
)

Change the 500000000 for heapSize to 7500000 and change the 500000000 to 4000000 for the stackLimit.  That sets things back to the original NWMax settings.

'Posted
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Legacy_Tyndrel

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Help with NWNMax Please
« Reply #8 on: September 16, 2012, 06:16:45 pm »


               Thank you  '<img'>