With the exception of the rootdummy, which moves the entire model (e.g. jump, appear/disappear), dummy nodes should never have keys set on them. Since they are always linked to a body part they should always inherit their movement from the keys for those parts.
The Bioware models are a mess. Many of the dummy nodes have keys set on them which should be removed. To do it right you either need to go through the model piece by piece, frame by frame and remove the keys OR make a new anim base without the dummy nodes, import the anims, export the model, reload, and finally add the dummy nodes and export again.
The nodes that need repair are rhand, lhand, lforearm, impact, and head. If you look in all the Bioware supermodels you'll see that these nodes usually have keys set in one or more anims. The only keys that make sense are the lforearm keys cause sometimes the shield rotation looks odd without some keys of its own.
Modifié par Pstemarie, 15 septembre 2012 - 01:32 .