Here's the last of the male sit animations I'd done for the ccc, in all six racial varieties.
The zip for this one is in the project
here.
I took a bit more time on this one, trying to avoid the issues I had with the others.
It seems like when converting a human sized animation to a shorter race, gmax wanted to reset the rootdummy height to compensate. What I ended up doing to avoid that, was start with the base model (pm*0) as a text file. The animations would still be saved under the proper .mdl name, but once it was finalized I copied the animation portion from the new model back into the original model and used that.
That way even if I did something to screw up the base model it would be fixed regardless with the simple copy/paste of a few lines.
If anyone has any ideas why it happens in the first place it'd be nice to know though.