Author Topic: NWMax Plus and NWgMax Plus Updated  (Read 2634 times)

Legacy_Tarot Redhand

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NWMax Plus and NWgMax Plus Updated
« Reply #135 on: June 01, 2014, 10:40:51 pm »


               

I have a minor issue that has been there some time. Start up gmax. As the first action use the standard method to create an Aurorabase. The wizard that pops up has 3 checkboxes, a dropdown/combobox and a button marked finish. Everything works except the finish button is greyed out and remains so whatever I do. This means I can't automatically center it at the origin (0,0,0) or automatically load the standard helpers.


 


TR



               
               

               
            

Legacy_Michael DarkAngel

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« Reply #136 on: June 01, 2014, 11:14:55 pm »


               


I have a minor issue that has been there some time. Start up gmax. As the first action use the standard method to create an Aurorabase. The wizard that pops up has 3 checkboxes, a dropdown/combobox and a button marked finish. Everything works except the finish button is greyed out and remains so whatever I do. This means I can't automatically center it at the origin (0,0,0) or automatically load the standard helpers.


 


TR




 


mbWizard.png


 


You need to give your model base a name.  Once you do that, the button will be enabled.


 


I'll fix this in the next update so that it works as it does in 3DSMax where a name is not required.


 


Thanks for pointing this out.


 


icon_zdevil.gif


 MDA


               
               

               
            

Legacy_Tarot Redhand

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« Reply #137 on: June 02, 2014, 11:17:47 am »


               

Thanks for the fast response.


 


TR



               
               

               
            

Legacy_Michael DarkAngel

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« Reply #138 on: June 03, 2014, 08:05:39 am »


               

Now Available!!!


 


NWMax Plus v5.06.01


NWgMax Plus v5.06.01


 


The following applies to both versions:


 


  • Fixed a skinmesh rounding issue.


 


The following only applies to the gMax version:


 


  • Fixed the Model Base Wizard so that a name is no longer required.


Links remain in the first post


 


icon_zdevil.gif


 MDA



               
               

               
            

Legacy_Tarot Redhand

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« Reply #139 on: June 03, 2014, 12:07:21 pm »


               

Wow that was Fast!!! Thanks for all these recent updates.


 


TR



               
               

               
            

Legacy_Lord Sullivan

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« Reply #140 on: June 05, 2014, 07:31:53 pm »


               

Ok, one more personal issue I've just ran into. So with MDL Suite, I used to sometimes when required, move the pivots to fix crooked shadow casting with no effect to the models shape structure. All objects/parts would stick to its place regardless where the pivot was at.


 


However, when I attempt this with NWMax, in the modeling session everything is all good, you can move pivots positions and your model stays together(although this is a 3DMax feature and not a NWMax feature), but when I save my model and jump in the toolset to look it up, the models parts are moved with the pivots.


So what am I missing, what am I not doing for this to work as intended?


               
               

               
            

Legacy_Michael DarkAngel

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« Reply #141 on: June 05, 2014, 11:33:17 pm »


               

ResetXForm is your friend.


 


reset_x_form.png


 


Whenever I move anything I always use this prior to exporting.  Start by selecting everything, press the ResetXForm button, select your modelbase and export.


 


Hasn't failed me yet, but I usually end up with the kind of results you describe if I forget. '<img'>


 


icon_zdevil.gif


 MDA



               
               

               
            

Legacy_Lord Sullivan

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« Reply #142 on: June 06, 2014, 01:21:55 am »


               

Aaaaahhh! Thanks Michael, That does the trick.



               
               

               
            

Legacy_Shadooow

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« Reply #143 on: June 07, 2014, 02:00:00 am »


               

The reload button really needs to reset current scene before. I can't imagine anyone who would want to reload model with something on the scene already (and if someone would want to do that, he can do it with Import like with vanilla NwMax imo).


 


Also thinking about whether the "hide fading objects" shouldnt keep also tilefade 2 (base). Because very often tiles contains a black coverage meshes with this settings and if NwMax plus hides them its harder to work with the objects left on the scene because there is disruptive void and usually unlike tilefade 1/4 there is nothing below these meshes. What do you think MDA?


 


 


Now, little request. Would it be possible to copy certain clean model routines? Because I found out that when I use CM3 for a tile and then open it in NwMaxPlus and reexport it (without any change) and then run through CM3 again it performs some of the fixes it did before.


 


This to be more specific:


 


  aabb node turfwok01 set to render 0

  aabb node turfwok01 set to shadow 0

  unused bitmap stone in aabb turfwok01 set to NULL



               
               

               
            

Legacy_Shadooow

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« Reply #144 on: June 07, 2014, 11:17:57 pm »


               

Oh and one more thing.


 


I use the gMax and often when Im exporting the model with a NWMax it crashes. This happens when I press the export button too early, earlier before the temp export happens.


 


While the crash can be canceled aka, the gMax is still working, I found that exporting doesn't work anymore up from this point. So I need to restart it anyway.


 


Might be a good idea to completely freeze GUI when the export is in process. I know its my fault and Im trying to be more patient and careful but it still happens to me time from time even due to a misclick on the export button. Because this can happen also with normal export button too.



               
               

               
            

Legacy_Pstemarie

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« Reply #145 on: November 04, 2014, 10:41:49 am »


               

EDIT: Never mind, False alarm - I had forgotten to set 3ds Max to run as administrator (I hate UAC).


 


Compiled models are crashing NWMax when you try to import them.


 


maxcrash_zpsa89cb71c.jpg



               
               

               
            

Legacy_Pstemarie

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« Reply #146 on: November 06, 2014, 12:11:25 am »


               

OK this has proven most vexing. I'm using Windows 8.1 and in order to import compiled models or export models I have to run 3DS Max as an admin. not a big deal BUT when running the program as an admin I can no longer drag textures directly to objects in the viewport. It is a security issue in Win 8. I've tried taking ownership of the Autodesk folder (and all subfolder), but nothing seems to fix this. I was able to get around this on my old computer - so that I can import/export and drag textures - but I cannot for the life of me remember how. Anyone know how to fix this.


 


I've also tried turning off UAC and giving Full control of the Autodesk folder to all user accounts but still get the same results.



               
               

               
            

Legacy_Rolo Kipp

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« Reply #147 on: November 20, 2014, 10:48:01 pm »


               

<telling things...>


 


I ran into this also. Do *not* run Max as administrator but *do* alter the security tab on the "Scripts" folder in the program directory so that users can write to it.


 


NwMax and a few other plugins use a temp file for exporting/importing and need to be able to write to that directory, but the drag and drop feature relies on *not* being admin.


 


<...to stay put>



               
               

               
            

Legacy_Pstemarie

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« Reply #148 on: November 22, 2014, 09:11:12 am »


               


<telling things...>


 


I ran into this also. Do *not* run Max as administrator but *do* alter the security tab on the "Scripts" folder in the program directory so that users can write to it.


 


NwMax and a few other plugins use a temp file for exporting/importing and need to be able to write to that directory, but the drag and drop feature relies on *not* being admin.


 


<...to stay put>




 


YES, that's what I did. Thank-you, Rolo. I never would have rediscovered that in a million years.