Author Topic: Project Q v1.5 Beta Testing  (Read 366 times)

Legacy_Pstemarie

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Project Q v1.5 Beta Testing
« on: July 01, 2012, 05:42:16 pm »


               Project Q v1.5 has entered the "Beta Testing" phase. Special thanks to Rolo Kipp, Andarian, Henesua, and Daijin for offering to help with this facet of production.

Round one of testing is slated to be completed by July 7 (because of the holiday).

Round two will commence approximately July 14 - maybe sooner depending upon the complexity of any bugs found during round one testing.
               
               

               


                     Modifié par Pstemarie, 01 juillet 2012 - 05:50 .
                     
                  


            

Legacy_henesua

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Project Q v1.5 Beta Testing
« Reply #1 on: July 01, 2012, 06:27:00 pm »


               What... we have a schedule? heh.
               
               

               
            

Legacy_Carcerian

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« Reply #2 on: July 01, 2012, 06:34:18 pm »


               Happy to help as well if needed '<img'>
               
               

               
            

Legacy_Pstemarie

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« Reply #3 on: July 01, 2012, 06:35:25 pm »


               < Points at Rolo Kipp >

Its a pretty tentative schedule - jump in where you can.

< and ducks. >

@ Carcerian - we're in pretty good shape with 5+ people looking things over. You've heard the one about "too many cooks..." Anyway, depending on how things go maybe we'll get you in the loop for round two.
               
               

               


                     Modifié par Pstemarie, 01 juillet 2012 - 05:36 .
                     
                  


            

Legacy_Carcerian

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« Reply #4 on: July 01, 2012, 06:39:24 pm »


               

Pstemarie wrote...

< Points at Rolo Kipp >

Its a pretty tentative schedule - jump in where you can.

< and ducks. >

@ Carcerian - we're in pretty good shape with 5+ people looking things over. You've heard the one about "too many cooks..." Anyway, depending on how things go maybe we'll get you in the loop for round two.


I meant for round two if needed, yeah '<img'>
               
               

               
            

Legacy_Pstemarie

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« Reply #5 on: July 01, 2012, 06:51:24 pm »


               *thumbs*
               
               

               
            

Legacy_Rolo Kipp

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« Reply #6 on: July 01, 2012, 07:01:05 pm »


               <glaring at the hourglass...>

@ H: Schedule good. Procrastination bad. Someone told me that once...

@ P: I was actually only commiting myself, because otherwise I tend to get buried under new stuff. But I think July 7th is doable and keeps us moving.

@ C: +1 thumbs up =)

<...wondering who stole the sand>
               
               

               
            

Legacy_Failed.Bard

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« Reply #7 on: July 02, 2012, 12:53:35 pm »


               I noticed that the  Baron Samedi (normal and skeleton) model uses a_fa for the supermodel.  Is that an intentional thing, and if not, was it fixed?

 It does explain why he was doing the female part of the waltz when I'd been testing out Q models to see which were animated though.
               
               

               
            

Legacy__six

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« Reply #8 on: July 02, 2012, 03:12:03 pm »


               Watch him strut his funky stuff and tell me its wrong... ':whistle:'

(Yes, that's intentional. Although the female part of the waltz is a funny tidbit, didn't think about that.)
               
               

               


                     Modifié par _six, 02 juillet 2012 - 02:13 .
                     
                  


            

Legacy_Failed.Bard

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« Reply #9 on: July 02, 2012, 03:35:04 pm »


               

_six wrote...
Watch him strut his funky stuff and tell me its wrong... ':whistle:'

(Yes, that's intentional. Although the female part of the waltz is a funny tidbit, didn't think about that.)


*nod nods*  I couldn't remember seeing any male models using a_fa before, but at the same time, it didn't seem like the sort of thing that would slip through either.   With you guys getting the 1.5 release ready I figured it was worth mentioning just in case it wasn't planned. 
               
               

               
            

Legacy_Pstemarie

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« Reply #10 on: July 03, 2012, 02:50:04 pm »


               Six has a rather...bizzare....sense of humor. I did a double take myself when I first saw that little dance.

P.S. I am about 50% of the way through the first round of bug reports sent in by testers.
               
               

               


                     Modifié par Pstemarie, 03 juillet 2012 - 01:51 .
                     
                  


            

Legacy_Pstemarie

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« Reply #11 on: July 04, 2012, 02:34:56 pm »


               Beta Test A Round 1 is over. All reported issues have been fixed - some issues carried over to Round 2 (fixes in progress). The rsync updater has been fixed.

Let's begin Beta Test A Round 2...

Note, this is more of a marker test to make sure that everything made it over to FTP from dropbox. Beta Test B is still tentatively scheduled to begin on July 14.
               
               

               


                     Modifié par Pstemarie, 04 juillet 2012 - 01:37 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #12 on: July 04, 2012, 02:58:42 pm »


               If you need some additional help for round 2 I can help a bit too;)
               
               

               
            

Legacy_Pstemarie

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« Reply #13 on: July 04, 2012, 04:05:04 pm »


               Thanks Baba, I'll try to get you and Carcerian into the mix on the 14th. I think the more eyes looking for stuff the better off we'll be...