Author Topic: intallation issues  (Read 471 times)

Legacy_Morninglord

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intallation issues
« on: June 30, 2012, 12:26:04 am »


                Hey.

I was trying to update a vanilla nwn module (no haks) to cep 2.4. after finishing it i noticed some problems, such as missing resources of various kinds (placeables, scripts ...) what could i do to recover the missing resources ? another doubt is ... can we update a module directly to cep 2.4 without getting 2.3 and update it ?

thanks.

ML
               
               

               
            

Legacy_Carcerian

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intallation issues
« Reply #1 on: June 30, 2012, 12:46:39 am »


               What era is the module, and what expansion packs does it require?

Are you planning to update and release the module or make it into a PW, or are you just trying to play it with CEP characters?
               
               

               
            

Legacy_henesua

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intallation issues
« Reply #2 on: June 30, 2012, 12:54:01 am »


               When you build a module don't worry about missing resources. I never have that option turned on. Compile scripts, and the palettes. Then get back into the module and see what works.

I imagine that much of your work will be adjusting areas to use the new content. You may also want to update the custom palette blueprints to help with this.
               
               

               
            

Legacy_Morninglord

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intallation issues
« Reply #3 on: June 30, 2012, 01:26:24 am »


               

Carcerian wrote...
What era is the module, and what expansion packs does it require?

 

the module is 1.69 and the expansion packs are the Shadows of undrentide and hordes of the underdark.

 
Are you planning to update and release the module or make it into a PW, or are you just trying to play it with CEP characters?


The module is already a PW, with several areas, custom scripts, etc ... (but no haks). The initial idea was to update all content to cep but without losing the previous works. 

 
               
               

               
            

Legacy_Carcerian

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intallation issues
« Reply #4 on: June 30, 2012, 05:14:08 am »


               As far as placeables go, the problem is most likely in your placables.2da (for CEP?), it is not 169 compatible apparently, unfortunately it sounds like you are going to have to manually change stuff back. Why scripts would disappear is beyond me however...

When placeables disappear it's often because someone either omitted a 2da entry, or tried to insert something in the middle, and not at the end, thus making everything after the point of insertion suddenly offset...

What module are you trying to update, what Cep version 2.4 and do you have 2da's in your override folder?

Are you using other haks as well or only cep?
               
               

               
            

Legacy_Morninglord

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intallation issues
« Reply #5 on: June 30, 2012, 07:41:25 am »


               

What module are you trying to update


Its a multiplayer module, designed to be a server. the module is complete and I decided to add the cep later after all the previous content was done already.

what cep version and do you have 2da's in your override folder ?


its cep 2.4 (the last release). About the 2da's files ... i did notice i have some files at the override folder but i never had to mess with 2da files before. but the ones i have at the folder are the following:

iit_midmisc_029
ls_car_01
ls_car_01s
ls_car_03
ls_car_03s

Are you using other haks or only cep


Only the cep, the module was hak free (until the cep 2.4).

I will add here the names of each kind of missing resource i found. perhaps it helps to know what is wrong.

" coversation " spawn_banner.dlg" is missing resource spawnb_snclog.nss

"creature "c_ghost_troll.utc" is missing resource_troll_os.nss

" placeable object "barrel.utp" is missing resource_loot_misc2.nss"

"_beetle_os.nss - compile error "

" Area "foothills - northeast - towe: placeable object 13: missing resource_loot_misc3.nss

"Area Outskirts - summit: sound 4: missing resource al_wt_gustchasm1.wav"

" Area wf_pc_024.are" is missing resource a_pchouse_heart.nss"
" Area wf_pc_025.are" is missing resource a_pchouse_enter.nss"
               
               

               


                     Modifié par Morninglord, 30 juin 2012 - 06:42 .
                     
                  


            

Legacy_kalbaern

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intallation issues
« Reply #6 on: July 01, 2012, 05:18:17 am »


               The missing resources you list don't look like anything from the CEP. What happens when you compile scripts in the original module without adding the CEP?
               
               

               
            

Legacy_Morninglord

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« Reply #7 on: July 03, 2012, 12:44:01 am »


               i did compile the scripts in the original module (no cep) and found no erros. However, out of curiosity i did a search for missing resources too, and found the exacly same missing resources. This module was not made by me so would be possible that those missing resources are elements from previous module updates that got partially discarded ?
               
               

               


                     Modifié par Morninglord, 02 juillet 2012 - 11:44 .
                     
                  


            

Legacy_Carcerian

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intallation issues
« Reply #8 on: July 03, 2012, 01:56:15 am »


               A LOT of larger mods will give resource errors (CEP included), and actually even nwn 169 comes with missing resources itself, such as the missing robes on Caladnei...

The troll errors ive seen often, CEP has special scripts for war trolls...

I wouldn't be too concerned about loot scripts for tower placeables either, lol...

Just go to placeable properties, scripts, and replace or delete offending scripts.

To fix broken CEP pallete entries, make a blank CEP mod without the blueprints, and make your own version with the same resref, to be  included in higher hak than cep's haks (such as the CEP custom hak or your own PW's header hak).

None of those sound like game-breakers, and can probably just be ignored BTW '<img'>
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 01:14 .
                     
                  


            

Legacy_Morninglord

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intallation issues
« Reply #9 on: July 03, 2012, 05:33:22 am »


               Heh ... we had no idea that was common to have some missing resources in large modules, our team lacks a scripter so we were like " OMG. What Now ! ". I thank you (Carcerian, henesua and Kalbaern) for the invaluable assistance.
               
               

               
            

Legacy_Carcerian

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« Reply #10 on: July 03, 2012, 05:50:14 am »


               For simple stuff I'm always happy to help if you need as far as NWN scripting goes (Have done a fair bit of NWN scripting, and am a RL programmer)...

Or if you really get stumped, you can post in the scripts section, were the Scrpit-Masters like Lightfoot8 and all the others seem to really be on the ball '<img'>

For all your basic scripting needs I also suggest trying : Lilac Soul's NWN Script Generator V2.3  Its truly amazing stuff '<img'>
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 05:21 .