_six wrote...
I'm actually a bone fide psychic.
I tend to find if you set fog clip distance really high (the max is 200) but fog amount fairly high too in area properties, you get a nice colourising effect in the area without making the ground beneath invisible. So that could help you get the blue tone.
Yes, I already factored in playing around with fog and lighting effects to make a more believable illusion of underwater. Thanks for this suggestion though, I'll try it out.
Modifié par KlatchainCoffee, 19 juin 2012 - 08:40 .