I understand that you cannot add custom poisons. But I am aware of two methods for customizing the current set.
1. I view in CEP that the C.R.A.P. project has items on the ground in an inaccessible area that the script pulls the property off of and applies it to the poisoned weapon.
2. It also occurs to me that I could adjust the proper 2da files and pull the results from a hak.
Am I correct that the result will be the same with no real benefit to #1 other than it can work without a hak?
Does anyone else know of a good system or have suggestions?