Author Topic: Request: Reference Heads  (Read 497 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Request: Reference Heads
« Reply #15 on: June 14, 2012, 05:36:08 pm »


               <watching the egg hatch...>

The Amethyst Dragon wrote...
It would be cool to meet other NWNers in person, but family commitments as a stay at home dad and monetary costs prevent travel.

How did your sticker work at Pheonix Comicon? Meet anyone who knew the Amethyst Dragon?

<...in its bed of ashes
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Request: Reference Heads
« Reply #16 on: June 14, 2012, 07:22:49 pm »


               

Rolo Kipp wrote...
How did your sticker work at Pheonix Comicon? Meet anyone who knew the Amethyst Dragon

Not a bite.  Comicon seems much more geared toward comics/anime/constuming than general scifi stuff or gaming. Wish I could get to Gencon again...

As far as the working models go, they are gmax scenes with the aurora bases and heads properly (painstakingly, ugh) positioned already.  Some head nodes are off-center, others farther forward or back, others higher or lower than that of humans.  A long time back I actually made up a high-poly positioning VFX to get things to line up right.  I just need to find out what I did with the files...I don't remember the file names off-hand and it's been long enough to push them off the "recent scenes" list.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Request: Reference Heads
« Reply #17 on: June 14, 2012, 07:33:26 pm »


               <whistling...>

No pressure :-) It's enough to know you care =) <puh-*leeze*>

Besides, I decided <silly wizard> to upgrade to Max 2012... 3GB+ and my connection is *crawling* :-( Too many people @ *B.
Probably wont finish the DL until Sat. :-/ But it means I'm working on <*gasp*> work today and tomorrow... <twiddling your thumbs is working?>
Someone speaking to you? <grumpy, much?>
*Any*-way...

Sad to hear about Comicon. Was hoping *someone* from the NwN community would wander by there.

<...and fidgeting>
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Request: Reference Heads
« Reply #18 on: June 17, 2012, 02:19:41 pm »


               Oh, I was at a Gencon!  Met Gary Gygax there, got DMed by him in an event!

That brings back memories...there was a HUUUUUUGE Empire of the Petal Throne event.

And I got to play a neat version of Warhammer with lone heroes...I was a Wraith!  W00t!

We went as Troubleshooters from Paranoia...hehe.  We had red overalls and Laser Tag gear on!
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Request: Reference Heads
« Reply #19 on: June 23, 2012, 06:07:10 pm »


                <trying to explain things...>

I've created the "CC Maker's" project on the Vault and uploaded the very basics of the Head-aligned VFX scenes for 3DS Max 2010.

All the base pheno 0 heads are in one scene. All the heads are aligned so that VFX models fitted to them will be in the correct position on the PC when the Effect is added.

The idea is to open the scene (which should open with only the Human Female head visible) and hide the heads you are not working on, revealing the head you are. TAD has provided an Aurora base that each head is attached to with a logical naming convention already in place (just replace the "xxxxx" part ;-).

So you sculpt your VFX, link it to that base, unlink the head geometry and export it.

As always, work with copies of the template scene, do not save the battle-scarred scene when you are done hacking and slashing to the template :-P

<...to himself>