<trying to explain things...>
I've created the "
CC Maker's" project on the Vault and uploaded the very basics of the Head-aligned VFX scenes for 3DS Max 2010.
All the base pheno 0 heads are in one scene. All the heads are aligned so that VFX models fitted to them will be in the correct position on the PC when the Effect is added.
The idea is to open the scene (which should open with only the Human Female head visible) and hide the heads you are not working on, revealing the head you are. TAD has provided an Aurora base that each head is attached to with a logical naming convention already in place (just replace the "xxxxx" part ;-).
So you sculpt your VFX, link it to that base, unlink the head geometry and export it.
As always, work with copies of the template scene, do not save the battle-scarred scene when you are done hacking and slashing to the template :-P
<...to himself>