<shooting barbs...>
Caveat: I haven't looked at the model yet.
The palettes used by a model are set in a 3D program (GMax or 3DS) when they map a texture to it. The texture references a PLT texture with 10 layers. The areas of the dye pot that reference the PLT are mapped to an area of the texture that lies on the Leather1 layer.
You have three options for changing that:
1) Change the texture mapping on the model to use a different area of the texture that maps to the metal layer (meaning you'd need a new (cloned) model, and probably a new PLT as the default may only *have* that one Leather1 layer filled)
2) Change the PLT so that the area currently on the Leather1 layer is moved to the Metal1 layer. (which would, because it's referenced by all the other dye-pots) affect them as well.
3) Create a new dye-pot texture with regions for each layer of the PLT and remap all the dye-pots so that they each reference the appropriate layer. I.e Hair-dye would be a new baseitem that maps to the Hair layer of the PLT and shows in game what the hair color is, Metal1 Dye-pot would be another one, etc.)
Did any of that help?
<...in the dark>
Modifié par Rolo Kipp, 09 juin 2012 - 05:02 .