Author Topic: Request: DOA Base Item Model Set 2.0 Dye Pots for Metal Colors  (Read 323 times)

Legacy_nwnsmith

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               Edited:
This is from DOA Base Item Model Set 2.0 and just included in CEP.
http://nwvault.ign.c...&comment_page=2
 
They are Base Item Type: Dye 
When you set the leather 1 color it changes the color of the dye pot. However this does not seem to show Metal colors. If no one has modified it maybe someone is willing?
               
               

               


                     Modifié par nwnsmith, 09 juin 2012 - 04:37 .
                     
                  


            

Legacy_nwnsmith

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Request: DOA Base Item Model Set 2.0 Dye Pots for Metal Colors
« Reply #1 on: June 09, 2012, 05:38:45 pm »


               If no one has the time to work with this perhaps someone could post a tutorial for changing the dye pot to use Metal 1 as its main color instead of Leather 1. If this can be done from a text Pad even better.
               
               

               
            

Legacy_Rolo Kipp

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Request: DOA Base Item Model Set 2.0 Dye Pots for Metal Colors
« Reply #2 on: June 09, 2012, 06:01:04 pm »


               <shooting barbs...>

Caveat: I haven't looked at the model yet.

The palettes used by a model are set in a 3D program (GMax or 3DS) when they map a texture to it. The texture references a PLT texture with 10 layers. The areas of the dye pot that reference the PLT are mapped to an area of the texture that lies on the Leather1 layer.

You have three options for changing that:
1) Change the texture mapping on the model to use a different area of the texture that maps to the metal layer (meaning you'd need a new (cloned) model, and probably a new PLT as the default may only *have* that one Leather1 layer filled)
2) Change the PLT so that the area currently on the Leather1 layer is moved to the Metal1 layer. (which would, because it's referenced by all the other dye-pots) affect them as well.
3) Create a new dye-pot texture with regions for each layer of the PLT and remap all the dye-pots so that they each reference the appropriate layer. I.e Hair-dye would be a new baseitem that maps to the Hair layer of the PLT and shows in game what the hair color is, Metal1 Dye-pot would be another one, etc.)

Did any of that help?

<...in the dark>
               
               

               


                     Modifié par Rolo Kipp, 09 juin 2012 - 05:02 .