<gazing in wide wonder...>
Yup. what TAD said... except...
You can mix the two if you get tricky with .txi files and you use the alpha setting of the *model* (not the texture) for a global transparency of certain parts.
As an example germane to this month's CCC, Cestus' Gossamer Dragonfly Wings (which may also appear in the PC Customization challenge ;-) will have a model transparency of about .6 or .7, a crystal texture (sapphire and ruby) with .txi that specifies the reflection map (probably envmap_irrid) and have all smoothing turned off, so facets will reflect in slightly different directions, but the wing itself will be translucent.
Edit: Its big eyes will also be irridescent, but not translucent. I'll use "default" in the appearance.2da, but it will be over-ridden by the texture .txi for those sub-objects.
IMOHO, a pixie needs dragonfly wings, not butterfly :-P Bugs me. <bad pun, boss. *bad*>
I know :-) Ain't it cool? =)
<...at all the pretty colors>
Modifié par Rolo Kipp, 09 juin 2012 - 05:57 .