Author Topic: Editing Existing Creature Models  (Read 458 times)

Legacy_Tenshar

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Editing Existing Creature Models
« on: May 28, 2012, 08:14:31 pm »


               Hello,
I've been wondering if it's possible to edit and replace existing 3D models such as the male human model so that the custom model could be seen in-game (on any module), without having to use a .hak file to use the model as an "extra" model within toolset.
If this is possible, I would appreciate if someone could link a tutorial or briefly explain what I need to convert the models and what directory to find the original models in order to replace them.

Thanks in advance,
JP
               
               

               
            

Legacy_NWN_baba yaga

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Editing Existing Creature Models
« Reply #1 on: May 28, 2012, 08:53:00 pm »


               hi tenshar, you just need to add your replacement model and texture into the "override" folder. That should be all. oh wait...

converting models from other games as an example definately needs work in 3ds/ gmax.
               
               

               


                     Modifié par NWN_baba yaga, 28 mai 2012 - 07:55 .
                     
                  


            

Legacy_Tenshar

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Editing Existing Creature Models
« Reply #2 on: May 28, 2012, 09:32:20 pm »


               Thanks for the reply, but how would I open the original models so that I can edit them? Or would I have to make completely new ones?
               
               

               
            

Legacy_Carcerian

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Editing Existing Creature Models
« Reply #3 on: May 28, 2012, 09:33:41 pm »


               You would use NWN Explorer to extract them '<img'>
               
               

               
            

Legacy_Tenshar

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Editing Existing Creature Models
« Reply #4 on: May 29, 2012, 11:04:30 pm »


               Thanks for the information, I have NWmax Plus running in 3DS Max 2012. I've been looking through the lists of models and what not using NWN Explorer, I just have one quick question. Is there any way to distinguish which model is which without loading each individual model into 3DS Max to check what the model is? I'd like to start with the base male human model.

EDIT: From reading some of the other threads, I've found that "NWN: HotU Patch Data/data/Models/a_ba.mdl" is the base human model. From playing around with NWN Explorer, I've found that right clicking on a file within NWN Explorer and selecting 'View' will show you the model in 3D. Some of these look really strange, however (The base human model for example).

Thanks again,
JP
               
               

               


                     Modifié par Tenshar, 29 mai 2012 - 10:19 .
                     
                  


            

Legacy_NWN_baba yaga

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Editing Existing Creature Models
« Reply #5 on: May 29, 2012, 11:17:05 pm »


               in the "appearance.2da" file are all creatures listed with their modelnames.

But there is no real or one base model for the playable races because the whole body is a partly/ separated mesh...So if you want to change the whole human nude body you need to change all separated parts one by one.

The a_ models contain the animation data for the Phenotypes/races ingame/toolset.
               
               

               


                     Modifié par NWN_baba yaga, 29 mai 2012 - 10:23 .
                     
                  


            

Legacy_Tenshar

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Editing Existing Creature Models
« Reply #6 on: May 29, 2012, 11:23:02 pm »


               Alright, thanks for the clarification. I have another question, though. Assuming I've changed all of the models which are part of the human male body and placed them in my override, if I were to equip armour in-game, would the armour's texture just fall flat on my character's model or does the armour have a seperate model which I would also need to modify?
               
               

               
            

Legacy_NWN_baba yaga

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Editing Existing Creature Models
« Reply #7 on: May 29, 2012, 11:27:29 pm »


               its also a separate model, everyting is separated except for robes. If you dont know by yet, the playable races are labeled like this.

phenotype human male thin torso:
PHM0_torso000

phenotype female elf thin leg left:
PFe0_legl000


and so on
               
               

               


                     Modifié par NWN_baba yaga, 29 mai 2012 - 10:31 .
                     
                  


            

Legacy_Tenshar

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Editing Existing Creature Models
« Reply #8 on: May 29, 2012, 11:30:37 pm »


               Ah, good. I think I know enough to get started for now, It'll probably take some experimenting and getting used to first but hopefully I'll achieve what I'm aiming for.

Thanks again for getting me on track,
JP