Author Topic: Monster PC heads  (Read 2808 times)

Legacy_Tarot Redhand

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Monster PC heads
« Reply #135 on: January 13, 2015, 04:44:19 pm »


               

Thank you for helping me to understand a bit more about head models. Now I am about to be very cheeky here. Any chance of some heads done to what I call Gerry Anderson scale. In the early puppet shows the heads were actually not to the same scale as the rest of the puppets. A couple of example pictures -


 


408b1db0104e7efd92e0ba1aca1b379d.jpg


 


thunderbirds-0001.jpg


 


As you can see, the heads are disproportionately large. As it's the 50th anniversary of the first broadcast of Thunderbirds this autumn I thought I might as well ask. As I said before, this is a bit cheeky and to be honest I am not really expecting a positive outcome but if you don't ask...


 


TR



               
               

               
            

Legacy_Carcerian

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« Reply #136 on: January 14, 2015, 09:12:43 pm »


               

For "Bobble Heads" If you want to do that its easy, just change model SCALE, and tinker with position XYZ till they look right. 


 


15ewr7.jpg


 


(You can just edit a uncompressed ASCII model with a simple text editor like notepad, and decompress models with NwExplorer if needed)



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #137 on: January 15, 2015, 06:56:59 pm »


               

Now that i see those umberhulk heads separated from the creature model why didnt they use that one as a base for their ugly ettercrap model. I mean... whatever!


               
               

               
            

Legacy_Mecheon

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« Reply #138 on: January 16, 2015, 06:59:14 am »


               

Now that i see those umberhulk heads separated from the creature model why didnt they use that one as a base for their ugly ettercrap model. I mean... whatever!

Cause our friends at Bogleech can show us the artwork of the 3E Ettercap

Now, why it doesn't look much like that I don't know, but that was what they were trying for
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #139 on: January 16, 2015, 07:55:52 pm »


               


Cause our friends at Bogleech can show us the artwork of the 3E Ettercap


Now, why it doesn't look much like that I don't know, but that was what they were trying for




 


Hmm... i dont like the concept of that silly looking ettercap either but what they tried to "create" is to me the ultimate insult to any d&d creature anyway. Well, i´m happy i did my own ones ehehehe '<img'> I think that purple one is the best ettercap design ever done. Dont fix whats not broken Gawd damn '<img'>


               
               

               
            

Legacy_Carcerian

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« Reply #140 on: January 16, 2015, 11:33:09 pm »


               

Baba's ettercaps are denifantly far better than the Stock ones (If only ppl like Baba/Merrick/Six/Worms worked for Bioware when they made nwn1)   '<img'>


 


1263308650fullres.jpg


 


I still like 2e's ettercap most, just as a fey/goblinoid/magical creature that has a fondness for spiders, and not a generic arachnoid humanoid.


 


ettercap2.jpg


 


(You could see drow bossing these guys around, and using them at guards, as opposed to the more Grey-rendery 3e ones or 4e dark sunnish vers)



               
               

               
            

Legacy_NWN_baba yaga

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« Reply #141 on: January 17, 2015, 10:22:59 pm »


               

Funny thing about the ettercap is that i only used and reshaped the troglodyte model for the body and the head of the aranea. Then just used photoshop to get the skin done. That was the whole work... not that i´m not proud but gotta be honest it was the average take this and that and create another "frankenstein" ehehehe!



               
               

               
            

Legacy_Jedijax

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« Reply #142 on: January 18, 2015, 05:06:29 am »


               

Makes it even more impressive! To think you made such a high-quality creature that way... You should totally continue frankensteining!




               
               

               
            

Legacy_Draygoth28

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« Reply #143 on: January 18, 2015, 06:47:21 pm »


               +1 on that.
               
               

               
            

Legacy_Carcerian

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« Reply #144 on: January 18, 2015, 10:05:57 pm »


               

Whatever your methods, the end result is very professional looking, they look impressively close to the original concept art '<img'>



               
               

               
            

Legacy_Carcerian

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« Reply #145 on: January 19, 2015, 08:26:37 am »


               
Also based on work by Baba/Dia, from his old IGN vault Yuan-ti (one of my favorite monsters of all time):


 


4nlm9.jpg


 


(others converted from content by Bioware, Ryuujiin, SixesThrice, Paganini, Lord of Worms, and other NWN Immortals, credit were credit is due  '<img'>)