Author Topic: Missing appearances Question  (Read 323 times)

Legacy_Wall3T

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Missing appearances Question
« on: May 11, 2012, 11:22:58 pm »


               hello;

its been forever since ive been on here!

i was hoping to get some tactful advice on a situation that has developed over a particuler hak.

im working on a module (ill save you the boring biography of its life and skip ahead) and i wanted to use Feanors super awesome Medieval Armoury Weapons:

nwvault.ign.com/View.php

the problem i am having when i place it on the top of the list, the weapons manage to appear etheral or "see through".

I want to provide a picture, and may do so in a few hours. i was doing this on the fly and thought maybe someone knew what was happening?

If you arent clear of whats going on either, feel free to ask me.'Image
               
               

               
            

Legacy_Rolo Kipp

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Missing appearances Question
« Reply #1 on: May 12, 2012, 05:44:40 pm »


               <fading in...>

If they are appearing in the *toolset* translucent, that's ok. The alpha channel is used by the game engine to determine how reflective the texture is. But in the toolset, it still determines how *transparent* it is. So a shiny chrome shield would be almost completely invisible in the toolset.

One of the little things that didn't get synched up between the two engines :-P

If they are showing up in *game* translucent, then check the baseitems.2da listings for "Part1EnvMap   Part2EnvMap   Part3EnvMap" and make sure they point to a valid texture for the engine to use for reflectance.

<...and out>
               
               

               


                     Modifié par Rolo Kipp, 12 mai 2012 - 04:45 .
                     
                  


            

Legacy_Wall3T

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Missing appearances Question
« Reply #2 on: May 13, 2012, 12:01:26 am »


               thanks kipp;

that seems to have fixed it. im still getting a few that appaer see through but i think i undderstand it