Author Topic: May 2012 Custom Content Challenge: New Weapons  (Read 3594 times)

Legacy_OldTimeRadio

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May 2012 Custom Content Challenge: New Weapons
« Reply #210 on: June 11, 2012, 03:37:41 am »


               First, this thread is made of pure awesomium.  I finally had enough time to look over everything and it's just amazing.  I can't say for sure but I think when this pack hits the Vault it'll wind up being up in the top five most expansive weapon haks ever released.  Maybe even the biggest, I dunno.  Especially in the pound-for-pound "new" content deptartment and variety.

Second, having spent so much time diving though old Vault submissions, reading old forum posts in the Omnibus to learn how to do this or that, etc., it's easy to develop a certain sentimentality and nostalgia about the so-called "heyday" of Neverwinter custom content, presumably some debatable number of years ago.  I'm also a person prone to nostalgia, anyway.  It's easy to get bit.

But then I look at threads like this and they blow me away, reinvigorate me.  Just amazing stuff, guys and gals.  These CC challenges are responsible for the generation of more new, unique custom content than anything else in NWN's history.

And that realization lead me to another: The heyday of Neverwinter Nights custom content creation...it's not some time between 2002 and 2004 or whenever.  It's NOW!  It's right-freaking-now!  And that is a very pleasing thought.

'<img'>
               
               

               
            

Legacy_Zwerkules

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May 2012 Custom Content Challenge: New Weapons
« Reply #211 on: June 11, 2012, 03:05:05 pm »


               

OldTimeRadio wrote...

But then I look at threads like this and they blow me away, reinvigorate me.  Just amazing stuff, guys and gals.  These CC challenges are responsible for the generation of more new, unique custom content than anything else in NWN's history.


I had a look at the placeables that the vault has to offer and it seemed to me that retextures of old placesables plus placeables taken from tilesets and placeables taken from other games (mainly NWN2) make at least 80% of all the placeables.
There are more new placeables in the CCC than in the whole CEP.

This is not the case for armour and the like, but there are really very, very few new placeables that have been made before the CCC.
I know there are hundreds and hundreds of placeables taken from other games, but I don't count them as new. I know how easy it is to convert placeables from NWN2. There's not much work involved.
               
               

               
            

Legacy__six

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May 2012 Custom Content Challenge: New Weapons
« Reply #212 on: June 11, 2012, 04:41:11 pm »


               Now if only it could convince builders that including custom content isn't a sin for which their heart will be plucked from them by a vulture every day for a thousand years, it really could be a heyday of NWN custom content.

How awesome it'd be to log onto a server and instantly be greeted by some of this CCC content.

*removes stick from his where-it-doesn't-belong, and throws it away*
               
               

               


                     Modifié par _six, 11 juin 2012 - 03:42 .
                     
                  


            

Legacy_Failed.Bard

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May 2012 Custom Content Challenge: New Weapons
« Reply #213 on: June 11, 2012, 05:12:32 pm »


               

_six wrote...

How awesome it'd be to log onto a server and instantly be greeted by some of this CCC content.


  This part I completely agree with.  The CCC has enough interesting things I started a seperate hak for my mod just for items taken from the monthly challenges.
 Most of all, it's the ease which someone can pick specific parts of each months offerings to add just what's wanted that appealed to me.  Admittedly, it still means 2da merges, but that's a minor thing for the benefits.
               
               

               
            

Legacy_henesua

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May 2012 Custom Content Challenge: New Weapons
« Reply #214 on: June 11, 2012, 06:19:07 pm »


               I've been getting positive responses from some of my players about the content I've pilfered from the CCC along with the other good stuff I've found on the vault. But I have been disciplined so far doling out just a little at a time so as not to spoil all the presents.

I think the issue for many builders however is that in multiplayer you want to get the CC nailed down and stable before you start building. That is how I think about it anyway. I'm just too busy week to week trying to get the module ready for the next event to pour over more community content.

At some point, I'll need to get onto Version 2 of the Arnheim HAKs and include the weapons from this challenge. Perhaps when Q1.5 rolls out. '<img'>
               
               

               
            

Legacy_Rolo Kipp

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May 2012 Custom Content Challenge: New Weapons
« Reply #215 on: June 11, 2012, 06:28:57 pm »


               <carefully placing one more block...>

I'm really liking FB's idea of a CCC hak, where that is the only hak that needs to be toyed with for new content - rather like the purpose of the patch hak.

Still doesn't get the content blueprinted and placed, but is such a nifty idea I just gotta copycat!

<...on top of the tower>
               
               

               
            

Legacy_The Amethyst Dragon

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May 2012 Custom Content Challenge: New Weapons
« Reply #216 on: June 11, 2012, 08:22:35 pm »


               I used to try to avoid updating the hak content for my PW, doing any updates only every 6 months or so.  Then I just decided that I want to add things on my schedule and restructured my haks so that the list includes an "updates" hak.  I dump new content into the updates hak whenever I want, and players that don't feel like updating right away can still play...just without being able to see the new stuff.  For instance, today I'm uploading a new copy of the file with a set of placeables that will get used in an in-game event next week sometime. '<img'>

Now days, I update content anywhere from once a month to once a week, depending on how much NWN time real life lets me grab.
               
               

               
            

Legacy_henesua

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May 2012 Custom Content Challenge: New Weapons
« Reply #217 on: June 11, 2012, 10:30:04 pm »


               I do have a HAK like that, but I'm uncomfortable with the thought that players would have different content on their hard drives than I built with.

That said... I wish I had the amount of time for NWN that you seem to. I am jealous of how productive you have been.
               
               

               
            

Legacy_The Amethyst Dragon

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May 2012 Custom Content Challenge: New Weapons
« Reply #218 on: June 11, 2012, 11:02:04 pm »


               

henesua wrote...
That said... I wish I had the amount of time for NWN that you seem to. I am jealous of how productive you have been.

Productivity comes from practice, caffiene, and sleep deprivation.
'<img'>
               
               

               
            

Legacy_OldTimeRadio

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May 2012 Custom Content Challenge: New Weapons
« Reply #219 on: June 11, 2012, 11:39:18 pm »


               

The Amethyst Dragon wrote...
Productivity comes from practice, caffiene, and sleep deprivation.
'<img'>


So true.  And if you fall out of practice, expect to do double duty on the other two until you shake the rust off.
               
               

               
            

Legacy_Builder__Anthony

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May 2012 Custom Content Challenge: New Weapons
« Reply #220 on: June 12, 2012, 04:22:24 am »


               whats the deal with the funky name on the download on the vault it gave me a file called CCC_201205_Source_v0
It doesnt end in dot hak or anything.I dont understand where to place it.
               
               

               
            

Legacy_Carcerian

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May 2012 Custom Content Challenge: New Weapons
« Reply #221 on: June 12, 2012, 09:34:46 am »


               

Builder__Anthony wrote...

whats the deal with the funky name on the download on the vault it gave me a file called CCC_201205_Source_v0
It doesnt end in dot hak or anything.I dont understand where to place it.


It's a .7z file (CCC_201205_Source_v0.7z), a type of file compression like zip or rar. (Download at www.7-zip.org)
               
               

               


                     Modifié par Carcerian, 12 juin 2012 - 08:37 .
                     
                  


            

Legacy_Builder__Anthony

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May 2012 Custom Content Challenge: New Weapons
« Reply #222 on: June 12, 2012, 09:54:28 am »


               oh i have that.sigh 2das...............ive never done them and i been reading and im still confused after years lol.Can someone tell me how long it takes them to do it if they have succesfully added it.I just never found anythings that explained it good and theres other stuff i wana add from a few months ago....the bandages
               
               

               


                     Modifié par Builder__Anthony, 12 juin 2012 - 09:00 .
                     
                  


            

Legacy_Rolo Kipp

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May 2012 Custom Content Challenge: New Weapons
« Reply #223 on: December 04, 2012, 05:14:05 pm »


               

Carcerian wrote...
<trying to help the poor girl...>


A very rough idea atm, but how about elemental monk gloves/bracers?

'Posted

As a test, took normal hand models and linked them to Weapon Emitters.

With a touch of scripting, one could make more visual versions of Burning Hands/Chill Touch...

Did you ever release these, Carcerian? I've got a vengeful soul who needs burning hands...

<...warm up>