Bannor Bloodfist wrote...
Anyway, the engine has no way to allow a crosser to fully rise to the top at a reasonable angle when the tile is only half as tall as it is wide.
Believe me, if it could be accomplished in a usable fashion, it WOULD have been done more than 8 years ago, when the game was still supported and still had a huge number of CC artists attempting things.
I completely accept that the rise must be half the run and have never questioned that, I understand the limitations of the geometry of the tiles... but the problem with the tileset in question is that between two riser tiles, a FLAT TILE is forced in. I don't want the 'steps' to continue without interuption, I want the STAIR TILES to continue without interuption by a FLAT CORRIDOR TILE.
Zwerkules managed to do it without any extra models in his Bio-Mines Override with Elevations...
He did it by editing the SET file so it would accept a stair tile as an acceptable neighbor to another stair tile.
The Project Q SET file only defines a flat corridor as an acceptable neighbor to a stair, which is why between any 2 rising stair tiles, there is a flat corridor TILE (not a horizontal landing, but an actual TILE).
So what I keep getting at, is that the SET file simply needs to be edited in the same fashion that Zwerkules SET tile is, to allow 2 STAIR TILES to be adjacent to each other end to end. I intended to do it myself, just like I was planning on merging the files that prompted me to start this thread... Cervantes was gracious enough to do that, I don't expect him or anybody else to do this for me.
This entire topic got mired in the weeds, when what I wanted to know was what was involved in editing the files. Let ME figure out if it can be done, just tell me what needs to done to make an honest effort at trying.
Modifié par Leurnid, 11 mai 2012 - 06:19 .