<offering...>
The primary difference between the helms that are modeled in game and the VFX helms is that with the standard helms, the helm model *replaces* the head. So there's no face behind the helm to show through.
The VFX helm places a helm visual effect on top of the head. The limitation there is that visual effects don't reflect (shiny) and they "burn-through" fog and other effects. Also, of course, you have to script them to appear and disappear. And, as
I found out in
last months CCC, if you put *anything* in the helmet slot, it will replace the head.
As for the actual script to do the effect, take a look at the tag-based script in the
Nov CCC for Cestus Dei's
Submarine Helm o' Air, or wait a couple days for the source files for the Mar CCC. I'll have a much better tag-based script (based on
the Krit's template) for the Ki-stone diadems. I'm putting that together now. The source-files, not the script ;-P
<...two coppers>
Modifié par Rolo Kipp, 06 avril 2012 - 02:48 .