Author Topic: Say no to ammunition!  (Read 333 times)

Legacy_Master Jax

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Say no to ammunition!
« on: March 09, 2012, 07:01:22 am »


               Greetings.

I was playing a low-magic module when I realized most of the low-level ammunition and items I don't even bother to loot. So, I was wondering if anyone could tell me how to remove specific items from appearing randomly in containers. I bet it is buried somewhere inside a script, or something...

As always, I thank you guys and girls in advance! ':lol:'
               
               

               
            

Legacy_Shadooow

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Say no to ammunition!
« Reply #1 on: March 09, 2012, 08:30:17 am »


               if you are using nw_o2_* loot generation, then you rather switch to different treasure loot generation because this one has its content buried inside include and specified via resref - so you can imagine how hard will be to track specific items down and change them

on the other hand x0_ loot generation allows to specify treasure content globally for all module or specific for each area using "loot patter conteiners".
               
               

               
            

Legacy_Master Jax

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Say no to ammunition!
« Reply #2 on: March 09, 2012, 09:44:52 pm »


               Oh god! You're right! It all works on resref! No no, too much work to eliminate the items I don't want being generated! Thanks for answering, ShaDoOoW!