<stretching a 5# bag...>
Tricky? Hmmm, well I've never edited animation in the ascii.mdl. In Max, you'd have to define a new range on the aurora base object (say going from 1470-1500 to 1470-1530) and then bump each of the following anims up by 30 frames to make room for the longer anim.
But that's just the index of anims stored on the aurora base. Next you have to erase all the keys between 1470-1500, insert 30 frames at 1500 and then paste in 60 frames of the new keys.
Not tricky so much as grunt work.
I'm sure there are easier ways to do it, but I'm still caveman-ing it :-P
<...to fit 10# in>
Modifié par Rolo Kipp, 19 février 2012 - 01:58 .