Author Topic: Decorative Merchant Placeables (For Items)  (Read 770 times)

Legacy_Badwater

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Decorative Merchant Placeables (For Items)
« Reply #15 on: February 23, 2012, 04:22:48 pm »


               Thanks AD. This is unknown territory so I'm just double checking.
               
               

               
            

Legacy_Badwater

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Decorative Merchant Placeables (For Items)
« Reply #16 on: February 23, 2012, 07:42:58 pm »


               Hmm, somehow this isn't working. I'll retrace my steps and see if anyone has an idea of where I've gone wrong.

What I did was to copy 100 of the placeables to the placeables.2da file and then merge that hak to the CEP top hak that I'm working with. When I look at my modified version of the CEP hak in my text editor then I see the changes I made in the placeables.

I downloaded Tiberius' erf and then was going to assign the appearance to the placeable on the palette and save. The appearance shows up now on Appearance Type in Properties, but when I select the appearance I get an error  "The selected model does not exist. Please choose another one."

I copied in only 100 or so appearances to see if it would work. I've tried this on a few of the new placeables where I modified the placeables.2da file but get nothing.

In addition to renumbering, I added quotes to the first field because all the other placeables in the CEP hak use that syntax. I also added spaces to line up the columns because the pasted lines did not line up. Is the placeables.2da file sensitive to added spaces? If so, then perhaps I need to copy again and not worry about how it looks?

Or is there something else in my procedure that I may have done incorrectly?
               
               

               


                     Modifié par Badwater, 23 février 2012 - 07:44 .
                     
                  


            

Legacy_Rolo Kipp

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Decorative Merchant Placeables (For Items)
« Reply #17 on: February 23, 2012, 08:05:02 pm »


               <thinking...>

Two suggestions based on experience:
1) Make sure the placeables.2da points to the right portrait and the portrait exists (case sensitive to be sure) in the new hak.
2) Make sure the placeable models are in the hak with the new placeables.2da

<...hard, 'cuz thinking *is* hard>
               
               

               
            

Legacy_Badwater

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« Reply #18 on: February 23, 2012, 09:25:19 pm »


               I can see that the models are missing...how involved is it to incorporate the models into the 2da file? Or should they be in with a CEP core hak? Or should the models be their own hak (maybe minus the 2da lines which are being added to the 2da file)?
               
               

               


                     Modifié par Badwater, 23 février 2012 - 09:28 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #19 on: February 23, 2012, 09:31:29 pm »


               <blushing...>

Er, yes. As TSL points out, the portrait thing applies to creatures, not placeables. It was with creatures I ran into this problem :-P

<...slightly>
               
               

               
            

Legacy_Badwater

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« Reply #20 on: February 23, 2012, 09:45:19 pm »


               Nevermind...I added the models and whatnot as their own hak and that's going to work just fine.

Thanks everyone for your help!
               
               

               
            

Legacy_Badwater

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« Reply #21 on: February 24, 2012, 10:29:18 pm »


               Well.....<>

The placeables added are working just fine but the inclusion into the CEP 2da file affects the appearance of other CEP placeables - a LOT of other placeables. I thought that perhaps the fact that some lines were not lined up with the other columns might have been responsible. I changed that in the text editor and the affected CEP appearances are different from before but still wrong.

I have no clue what to be doing to fix this. Any ideas?
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #22 on: February 25, 2012, 12:07:52 am »


               Please post your top level placeables.2da and I'll look at it.
               
               

               
            

Legacy_Badwater

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« Reply #23 on: February 25, 2012, 12:42:45 am »


               I don't think posting here will work. Here is a link to download the placeables 2da:

www.4shared.com/file/UaeI5jgn/bwplc2daold.html
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #24 on: February 25, 2012, 03:57:38 am »


               Okay, extracting your placeables.2da file shows a lot.  You have significant number of unprintable characters buried in there (they appear to be tabs)  - especially in the mtp placeables line you wanted to add.  What editor did you use for your work?  Don't use a word processor like Word, always use a plain text editor.  Also, if you must use tabs for alignment or prettification, then have the editor convert tabs to fixed spaces upon saving.  Many text editors do this.

Second, and most importantly, you have several missing line numbers.  You were missing these lines which throws everything off internally:  1006, 1066, 1099, 1174, 1359, 6147.

Third, and also important, you had duplicate line 1323.  

I took the duplicate line 1323 and moved/renumbered it to be line 1359.  All the other missing lines I simply inserted a BIO_RESERVED placeholder line so the whole thing didn't have to be renumbered/redone.  I have uploaded the 2da file here : placeables.zip

See if that doesn't fix your issues.
               
               

               


                     Modifié par Tiberius_Morguhn, 25 février 2012 - 03:59 .
                     
                  


            

Legacy_Badwater

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Decorative Merchant Placeables (For Items)
« Reply #25 on: February 25, 2012, 07:53:56 pm »


               Thanks TM. I was using txpeng542, which is a new text editor for me and I haven't worked out all the features of it yet. Looking back, I now see where I can configure the tabs properly.

It does work now, and thanks so much for looking at that for me. When one has been looking at a computer screen for hours, one (well, me) gets mentally goofy. Thanks again!