<flickering...>
Check your helmet's vfx script to see if it *removes* visual effects indiscriminately. Something I ran into with the SHoA helmet was that some of the visual effect scripts out there clear the visual effects when equipped/unequipped. Then again, the wearer's *head* still occasionally disappears...
Something else I noticed (tangential), if you put in a mist effect (animated mist image on a plane) at about hip height, then obliterate a whole gang of creatures, the treasure drop can only be seen by it's tab-glow. The drop model is invisible.
I'm pretty sure all these vanishing-behind-effects problems are related, but I sure don't know the solution.
Edit: Helmet VFX use the head node. Why would they use the tail node? Unless they're keeping their head in a warm dark place... ;-)
<...like a candle in the wind>
Modifié par Rolo Kipp, 13 février 2012 - 12:27 .