Cawfee,
Any object you create needs to be changed to an editable mesh before you export it. In fact that change should be one of the first things you do after creating the object. The first modifier you add - for most objects - will be the aurora trimesh modifier.
Whenever you modify an editable mesh - scale it, add/subtract faces to it, etc. - it is good practice to reset the x-forms as Izk notes. The only thing I do different from Izk is select all the faces on the object before using that tool.
The uniform scaling tool also has an interesting quirk in that it will not properly scale an object if you've been editing verts, faces, etc. (i.e. changed its geometry) and not reset the x-form.
Furthermore, be very wary of exporting and re-importing models. NWMax is well-known for corrupting animations and emitters, among other things, when doing this. When working with an animated model or one with emitters, you better to work with a max scene and export it in the .mdl format once its complete.
Lastly, I highly recommend any newbie seek out the
Custom Content section of the CTP Forums on the Harvest Moon Consortium website.
Modifié par Pstemarie, 06 janvier 2012 - 10:38 .